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B14 troubles

Went online to download update directed to ITCH, downloaded then found a thread comment "B14 is no longer the latest version of the mod, visit our forum to download the latest and greatest Beyond New Horizons standalone modification! And if you have any trouble installing the game or want to ask a question,"
So Which b14 download is the revision? Which is the correct download for the game? How do I tell them apart? Is the Dx 9 version update mandatory?

Another functional ? why such a huge file? Has anyone considered separating the various game scenarios into smaller programs? I like playing Free Play and Hawk, but all the other historical games are excess burden in drive space taken which I will not use. Can anyone just separate the modules so we users can pick the scenarios we want to play and leave the excess baggage out of our drive space?

Thanks
 
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You do not need B14 if you are installing "Beyond New Horizons".

To remove the storylines you don't want, go into "PROGRAM\Storyline". Remove all the folders except "FreePlay" and "standard". Remove all the single files at the top level of "PROGRAM\Storyline" except "FreePlay.c" and "standard.c". Then go into "RESOURCE\INI\ENGLISH\TEXTS\Storyline" and remove all folders except "FreePlay" and "standard". You'll also want to do that for "RESOURCE\INI\TEXTS\SPANISH\Storyline" and "RESOURCE\INI\TEXTS\RUSSIAN\Storyline".

In fact, depending on which language you want to use, you could remove either "RESOURCE\INI\TEXTS\SPANISH" or "RESOURCE\INI\TEXTS\RUSSIAN" entirely. Even if you're playing in Spanish or Russian, I'd advise against removing "RESOURCE\INI\TEXTS\ENGLISH" as the game will want to start in English before switching to your chosen language and may cause trouble if the English files aren't there.
 
Thanks much... gotta be Geek to know how to do all that. Since I'm American, English (American version) is acceptable even though I'm slightly conversant in Espanol. Would someone like to post this info on the site so that others who need to select just the episodes they want can free up space on an otherwise crowded SSD/HD?). After putting up with all the crashes, freezes due to second ship sinking, inability to select cannons for appropriate warships, and other issues it would be nice to enjoy the adventure without the frustrations of past versions and revisions. Here's hoping this final is enjoyable.

So, about B14, if I'm interested in the original and final revision of the first posted and the second in a comment seeming to indicate a revision of the first which is the one to use? I'd like to see what the New Horizons B14 became in the final version since I've been playing the series of updates and revisions for years hoping that each new revision would resolve the issues that made the game frustrating and unplayable. Is New horizons B14 playable and installed like all former revisions? What about the comment that the original posting had been revised and a corrected B14 was available for download? I want to be sure to spend time setting up the last, final New Horizons so to be able to enjoy the experience without the prior issues that were very frustrating. Or, am I misinterpreting the comment which is actually suggesting forgoing B14 final in favor of Beyond New Horizons as a better gaming experience than the original B14 final? Hmmm?)

Thanks again for the directions to customize "Beyond" which I assume can also be used to slim down the SSD "footprint" of New Horizons B14, right?)
 
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B14 is certainly playable because, since I haven't got B15 working on my own PC yet, B14 is what I'm playing. So the use of the past tense in describing B14 is incorrect, and if you are hoping to see a final version of B14, you're going to be waiting for some time! Indeed, next time an update for B14 is released, it's going to include a whole new quest added to "Tales of a Sea Hawk", which will hopefully be copied into B15 as well.

The main snag with B14 is that first you need the original "Pirates of the Caribbean" game because B14 is a mod for that. By contrast, B15 is standalone.

What that means, though, is that my instructions are actually for B14 and I'm assuming they can also be used for B15.

Back to one of your original questions:
why such a huge file?
By far the biggest parts are "RESOURCE\Models" and "RESOURCE\Textures", about 5GB and 9GB respectively. They're needed regardless of which storylines you keep or discard. The whole of "PROGRAM\Storyline" is about 26MB and the whole of "RESOURCE\INI\TEXTS" is about 5.8MB. So there's little point in separating out the storylines - the common files used by all of them take up so much space, and the individual storylines take so little space. And if your SSD/HDD is so full that deleting the unwanted storylines makes a significant difference then you won't be able to fit both B14 and B15 on there!
 
Went online to download update directed to ITCH, downloaded then found a thread comment "B14 is no longer the latest version of the mod, visit our forum to download the latest and greatest Beyond New Horizons standalone modification! And if you have any trouble installing the game or want to ask a question,"
So Which b14 download is the revision? Which is the correct download for the game? How do I tell them apart? Is the Dx 9 version update mandatory?

Another functional ? why such a huge file? Has anyone considered separating the various game scenarios into smaller programs? I like playing Free Play and Hawk, but all the other historical games are excess burden in drive space taken which I will not use. Can anyone just separate the modules so we users can pick the scenarios we want to play and leave the excess baggage out of our drive space?

Thanks
Downloaded B14 tried to install in a folder "Games" as directed, didn't work. I was using folder of orig. Akella that I used in past installs. This time I had to unpack the folder into the B14 folder which caused sea.dll conflict with the B14 sea.dll. Deleted the Akella and the game installed. As an added obstacle MicroShit has so buggered up the Windows OS by W10+ "updates" the original Akella disk doesn't run regardless of which Windows compatibility I tried all the way back to XP!

Drastic change from the older version! Spent hours trying to trial/error my way to working game. Finally but now the Bosun is stuck on "haven't taken all of your possessions" glitch. Lack of instructions for all the significant changes has made this "VERY FRUSTRATING" and for me unplayable. What gives with this Bosun glitch? Opened everything in the cabin, activated all possible yet still can't get past this block! Has anyone, Pieter for instance, thought of explaining all these significant details? Has anyone Beta-tested this mess or is it just my Win7Pro T61 Lenovo unable to handle code? Why remove the init_items? That was such a good feature, taking it out just makes game more difficult to start.
Would appreciate some guidance from anyone who has actually gotten B14 "Final" to run. Seems to still have major "bugs" if my experience is typical. Good Beta testing would have shown such blatant issues, unless something in my OS is unusual. Win7Pro should run this always has on prior versions?(

Thanks Mates
Coastie71
 
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Downloaded B14 tried to install in a folder "Games" as directed, didn't work. I was using folder of orig. Akella that I used in past installs. This time I had to unpack the folder into the B14 folder which caused sea.dll conflict with the B14 sea.dll.
You should not unpack anything except "Post 1st January 2022 Update". The installer itself will unpack the "Contents Archive" and move everything into its proper place. If you unpack "Contents Archive" yourself, you are liable to get all sorts of errors due to files being in the wrong places.

Reinstall the stock game. Make sure parts 1 and 2 of Build 14 are in the same place as each other - they don't need to be in your game installation folder or even on the same drive, they just need to be together. For example, my installation folder is "C:\Games\Pirates of the Caribbean" while "Installation Wizard" and "Contents Archive" are in "D:\PoTC\Build 14". Do not unpack anything, just run "Installation Wizard".

Then download "Post 1st January 2022 Update" and unzip that. Unlike "Installation Wizard", the update is just a simple zip file, and "Installation Wizard" won't touch it because it contains files which were added or changed after "Installation Wizard" and "Contents Archive" were created. Either unzip it directly into the game installation folder, or unzip it somewhere else and copy it into the game installation.

Make sure to get the current versions of the Build 14 files from here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]

But none of this should be necessary if you're playing Build 15!
 
First attempt to use only the folder from Akella did not work. I thought directions said to have the Akella game installed first. A more detailed step-explanation of the term "installed" would probably help. When assembling all the elements to install it should be in one folder, right? When installer is activated it must be in the folder or not? You say no... so I can have one folder with all the elements the installer is a problem since Windows security is freaked by your site not having a security label and won't let me move a .exe file tagged as "suspicious" around as in putting it into a folder with the other install elements.

My first attempt I only put the Akella game folder in since the Akella game disk no longer runs on the updated security freaked MS Windows. Can the Bethesda CD be used instead of original Akella? Only when I took the folder items out did I get a good result. Then I found that Windows is putting the installer exe into Programs not the games folder, you have to be alert when installing because MS Windows updates have severely restricted using Edge to download. It blocks exe files you have to open a page that you select to keep the exe file even then I sometime get a CRDOWNLOAD not .exe file which cannot be used, and MS does not explain how to convert or remove the Chrome block that makes the file unusable. Even then, in my case the Akella sea.dll caused a crash until I located and deleted it. Runs now since I've removed that conflict. Would having all the elements in a folder, having the installer .exe outside the folder and using an empty "games" folder solve that glitch?

I miss the start setup step in former B14 installs which allowed me to set startup conditions I was comfortable using. Where did it go?

As far as bloatware, the Program file is so huge due to all the supporting files and settings for all the scenarios. Just removing the game links from the startup menu does resolve the time spent downloading huge files and the space taken when it is opened for installation. The "bloat" is all the support for those historical scenarios that many people will never play. Special interest items like those would be better and more efficiently done by using addon module and allowing each scenario to be a choice with like a Chinese menu select A then select B then select C to assemble a more compact program that would load a lot faster and take far less space on the drive. Those lines of code and modules that are common to all play would be the basic game load while individual scenarios would be addons. It would require a programmer with professional skills but is a common approach for complex varied application programs. The alternative of going into Program to delete those lines specific to individual games is not realistic.

This is my suggestion to make this popular game set more efficient. As a Fortran programmer my experience with using subprograms for specialized applications is the model I'm suggesting. I don't know if C++ can do the same thing, just an idea to make this program easier for the user to download and install successfully. The more code in a program the greater the statistical probability of corruption in download, the more wasted space on the drive. and the much greater time involved in downloading.

I'm inviting a dialog of experienced programmers to consider this idea; you've done a really impressive job of taking a very complex game program and making it very entertaining. I wish the team's next consideration is efficiency for the benefit of the user community,

Looking forward for your ideas on this concept,

Ron (Coastie71)

How can I select my "boarding party"? Since the startup settings menu is not in the B14 2022?
I select girls since I can distinguish them from the enemy and not shot or attack them... make sense?
Where in the code is the weapons for my defenders listed?
Can the startup listing be returned to the program?
Many of those settings are essential for my gaming experience.
 
Press F2 to go to the various interfaces. Click on "Passengers". You can assign your party officers there.

You can't hurt your own officers anyway, and they can't hurt you. The same goes for the random crew during boardings.

Ah - perhaps you mean that random crew, rather than your officers? Edit "PROGRAM\InternalSettings.h". Find this part:
Code:
#define BOARDERMODEL                 "standard"    // Outfit for your boarders, insert one of these groups (Don't change spelling or the "" !):
                                                // "marine", "corsair", "masked", "skeleton", "girl", "soldier" (soldiers of current flag),
                                                // "boarder" (Nathaniel's soldiers); default: "standard"
Change "standard" to one of the others - if you want the female crew, change it to "girl". (Not "girls" - don't add the "s" or it won't be recognised!)

You can change a lot of other things in "InternalSettings.h" too.

I've moved these posts out of the forum section about Build 15 into the section about Build 14 as we are now discussing only Build 14.

My first attempt I only put the Akella game folder in since the Akella game disk no longer runs on the updated security freaked MS Windows. Can the Bethesda CD be used instead of original Akella?
I do not understand. The Bethseda "Pirates of the Caribbean" CD's are the original Akella game. Which other Akella game are you trying to use?

Only when I took the folder items out did I get a good result. Then I found that Windows is putting the installer exe into Programs not the games folder, you have to be alert when installing because MS Windows updates have severely restricted using Edge to download. It blocks exe files you have to open a page that you select to keep the exe file even then I sometime get a CRDOWNLOAD not .exe file which cannot be used, and MS does not explain how to convert or remove the Chrome block that makes the file unusable. Even then, in my case the Akella sea.dll caused a crash until I located and deleted it. Runs now since I've removed that conflict. Would having all the elements in a folder, having the installer .exe outside the folder and using an empty "games" folder solve that glitch?
Try using a different browser instead of Edge, perhaps Firefox.

You'll need a sub-folder inside the "Games" folder for "Pirates of the Caribbean". It can't be empty because the first thing you need to do is install the unmodded game from CD's into that folder.

The installer and contents archive need to be in the same folder as each other. They do not need to be in the same folder as the game itself; they don't even need to be on the same drive. As I said, my game installation is on C: and my mod installer plus contents archive are on my D:.

I miss the start setup step in former B14 installs which allowed me to set startup conditions I was comfortable using. Where did it go?
It should still be there. The 2022 B14 installer still asks you where to install the mod. Make sure to send it to the same folder where you installed the stock game from CD's.
 
Got it deciphered, simple misinterpretation. of the comparison with old and new POTC versions... New problem I was after a week of downloading for hours/days trying various files in and out of folders am able to get it to run, at least in Bridgeport... soon as I tried to sail off into the sunset the game crashed... windows cited the old sea.dll problem... sure 'nuf no sea.dll in the modules. Moved one from a B14 2021 that works and I was back on the high seas...BUT now I can't sail direct and ships not in sight are "ghosted" on the display. I recognized this as a game mode, but without a good description of how the game is structured to work I have no idea how to get it into the format I'm used to playing. Those out there who use this weird format please advise me how to get out of it and back to the normal game I've been playing!
Thanks Mateys,
Coastie71
 
Please post articles about Build 14 in the section of the forum about Build 14, not in the section about Build 15. ;)

The 2021 version of Build 14 is obsolete even by Build 14 standards. Another installer was released in 2022. Updates have been released since then. So the current version of Build 14 can be found here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]

Reinstall the original game, preferably from CD's if you have them. Then install this version of Build 14 onto it. I know this one definitely works because I'm using it.
 
"Older Storm Engine Games" -> "Pirates of the Caribbean: New Horizons Mod"
 
You should not unpack anything except "Post 1st January 2022 Update". The installer itself will unpack the "Contents Archive" and move everything into its proper place. If you unpack "Contents Archive" yourself, you are liable to get all sorts of errors due to files being in the wrong places.

Reinstall the stock game. Make sure parts 1 and 2 of Build 14 are in the same place as each other - they don't need to be in your game installation folder or even on the same drive, they just need to be together. For example, my installation folder is "C:\Games\Pirates of the Caribbean" while "Installation Wizard" and "Contents Archive" are in "D:\PoTC\Build 14". Do not unpack anything, just run "Installation Wizard".

Then download "Post 1st January 2022 Update" and unzip that. Unlike "Installation Wizard", the update is just a simple zip file, and "Installation Wizard" won't touch it because it contains files which were added or changed after "Installation Wizard" and "Contents Archive" were created. Either unzip it directly into the game installation folder, or unzip it somewhere else and copy it into the game installation.

Make sure to get the current versions of the Build 14 files from here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]

But none of this should be necessary if you're playing Build 15!
You should not unpack anything except "Post 1st January 2022 Update". The installer itself will unpack the "Contents Archive" and move everything into its proper place. If you unpack "Contents Archive" yourself, you are liable to get all sorts of errors due to files being in the wrong places.

Reinstall the stock game. Make sure parts 1 and 2 of Build 14 are in the same place as each other - they don't need to be in your game installation folder or even on the same drive, they just need to be together. For example, my installation folder is "C:\Games\Pirates of the Caribbean" while "Installation Wizard" and "Contents Archive" are in "D:\PoTC\Build 14". Do not unpack anything, just run "Installation Wizard".

Then download "Post 1st January 2022 Update" and unzip that. Unlike "Installation Wizard", the update is just a simple zip file, and "Installation Wizard" won't touch it because it contains files which were added or changed after "Installation Wizard" and "Contents Archive" were created. Either unzip it directly into the game installation folder, or unzip it somewhere else and copy it into the game installation.

Make sure to get the current versions of the Build 14 files from here:
Mod Release - Build 14 Gamma Version [Last update: 12th January 2024]

But none of this should be necessary if you're playing Build 15!
Thanks for the info... I've got the 2003 Akella/Bethesda POTC 2 CD and the 2004 Bethesda/ Akella 1 CD by UK Sold Out Software. When I try to run either, windows W7 doesn't run saying it is incompatible(?) which is strange since I used the 2003 CD to setup the first time in 2016. When I tried just putting the Akella folder in the destination file or with the updates I got no Akella game found. Only when I copied the files from the folder to the destination did installer accept and download into that game file. I also found that since it's a ".exe" file Windows was trying to install in the "Program" sub-file on C. Windows security updates since last year have gotten paranoid about security to an extreme. Even though MS claims to no longer support W7 they still update with all kinds of "fixes" and "updates" which have made the system kinda odd in refusing to download from sites with no certification... such as PA. Using the Akella folder only has worked for every B14 update up to 2021 but didn't this time. I found the Internal Settings and spent an hour trying to duplicate what I've set in the past. However, I'm now in the flooded caldera of Antigua, having delivered cargo but can't get out because I no longer have the Direct Sail I used to get in? I've gone into Internal settings tried resetting and switching 0/1 for the settings with no change. I'm at a loss to understand why.

In addition, can you tell me where the "Cannot save while boarding" lockout is located so I can delete it... so annoying to spend 30-40 minutes fighting through 3 decks only to have it crash in a scene transition!

I may just have to give up on 2022 version and continue to use 2021... can you tell me how to stop the crash when the second ship is sunk? I try to avoid that trigger event but can only sail away as fast as I can, but when the captured ship fires on sinking the second ship causing the screen-freeze crash. Any fix for that bugg? With all the issues with 2022 version if I can get that fix I'll just go back to playing a game I enjoy (until that bugg!) give up on making 22 work.

BTW I only unpack Akella folder, nothing else, since it must be in the target folder and the closed file is not recognized by installer. I unzip the 1JAN24 update before installer activation. That should be good?). Also I've used Opera to download .exe file before, but it is such an intrusive constant POP=UP irritation I've had to delete it.

"Make sure parts 1 and 2 of Build 14 are in the same place as each other": That's what I do, but I'm still getting this bizarre instability where the game seems to involuntarily change settings.

Thanks Mate :)
Ron

Got it...thanks! Any chance the "Can't save boarding" or "Can't save while sailing". and second ship sunk freeze can be fixed in B14 2021? It's kind of an academic question but would salvage an otherwise fun game. I'd do it myself but I've no idea where to look for these two issues. With all the code to browse through I'd appreciate the help in module and line number, if anyone has that knowledge and is willing to share.
 
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That's odd. I also have the 2003 Akella/Bethesda version with 2 CD's and Windows 7, and have no problem installing and running the stock game. I didn't even need to use any compatiblity settings.

The reason you can't save during a boarding is that the save won't work and that will cause trouble.

You should unzip the January 2024 update after running the Build 14 installer. The update contains files which were changed or added after the 2022 installer was created. If you unzip the 2024 update and then run the installer, the installer will overwrite the 2024 files, leaving you with the 2022 version without any updates.

You should be able to sail out of Antigua, though you need to navigate a narrow channel on the east side of the crater. Edit "PROGRAM\InternalSettings.h" and change "DISCOVER_SAIL_TO" from 1 to 0, so that you can use sail-to to get to Muscetto Cove without needing a map. That's a beach on the outside of the crater and it's easier to sail away from there.

I don't know anything about the bug with the second ship. You can't save while boarding because even if you did change the game to allow it, the saves wouldn't work properly. I'm not sure why you can't save while sailing, unless it's while there's a battle in progress, in which case again the save would probably not work properly.
 
Press F2 to go to the various interfaces. Click on "Passengers". You can assign your party officers there.

You can't hurt your own officers anyway, and they can't hurt you. The same goes for the random crew during boardings.

Ah - perhaps you mean that random crew, rather than your officers? Edit "PROGRAM\InternalSettings.h". Find this part:
Code:
#define BOARDERMODEL                 "standard"    // Outfit for your boarders, insert one of these groups (Don't change spelling or the "" !):
                                                // "marine", "corsair", "masked", "skeleton", "girl", "soldier" (soldiers of current flag),
                                                // "boarder" (Nathaniel's soldiers); default: "standard"
Change "standard" to one of the others - if you want the female crew, change it to "girl". (Not "girls" - don't add the "s" or it won't be recognised!)

You can change a lot of other things in "InternalSettings.h" too.
Yes, I know I can't hurt my party but I waste time, action and ammo hitting my own, and Yes I only use the descriptor in "" in the settings list so I am getting the visually identifying boarding party. I also have modified Internal Settings as I have in the past to satisfy my requirements to enjoy the play.

seems 22 has the same problem as 21... sink a ship=screen freeze... end of game... why? seems this would have been resolved from the same issue in 21?
Any idea why... I would appreciate directions to end this fault that corrupts the game making it unplayable.

Is my Win7 an issue? Was this 22 designed for W10+ the reason? I don't like the map not locking for my ship to move rather than the map moving to keep my ship in center... maybe some like it... I don't. Past games had this feature and I've gotten used to it... how to lock the map?
BTW, I hate W10+, multimedia program for I=Phones not computers... I don't want to make my notebook into an I-Phone. Tried W10 and erased it for all the confusion and background stuff going on, lack of information on features, not user friendly at all! (

22 has so many problems I'm worn out trying to cobble it into a useful program. You seem to have found a working program, did you do any mods to correct the issues I'm finding? I'm sure you are using Win10 is that my problem? Was this revision designed for 10+ and not compatible with 7? If so I'm gonna stop chasing this Chimera,

Looking for some help in solving some illogical issues in this revision... makes me wonder if I should even try B15 (Beyond) if the same problems are going to prevent play?

Thanks for the advice and help problem solving, been running these since 16 and have cobbled changes to overcome past issues, but this has a much different logic map and uses critically different changes meant for more reality in sailing in the era... Not so much fun for me since I've not adjusted to such applications in past play. I'm just looking for a playable game with past logic design but with all the "bugs" removed that made it frustrating and irritating to play and replay and replay... too much time wasted, not enough enjoyment.

Will you at least help me solve the sinking the second ship in 21 freeze? If that is the only issue keeping me from playing that would give me an enjoyable, playable game to entertain my mind.

Thanks Mate,
Ron (Coastie)
 
seems 22 has the same problem as 21... sink a ship=screen freeze... end of game... why? seems this would have been resolved from the same issue in 21?
Any idea why... I would appreciate directions to end this fault that corrupts the game making it unplayable.
Next time that happens, post the log files "compile.log", "system.log", and "error.log" if it exists. I've never seen that problem so I've no idea what's causing it.

Is my Win7 an issue? Was this 22 designed for W10+ the reason?
No, I'm using Windows 7 myself.

I don't like the map not locking for my ship to move rather than the map moving to keep my ship in center... maybe some like it... I don't. Past games had this feature and I've gotten used to it... how to lock the map?
Again, the way it is now is the way I've seen it for many a year. I've no idea how to change it.

Looking for some help in solving some illogical issues in this revision... makes me wonder if I should even try B15 (Beyond) if the same problems are going to prevent play?
B15 might be more reliable in that you might not have the problem with the game freezing when a ship sinks. The map probably won't work differently.

Thanks for the advice and help problem solving, been running these since 16 and have cobbled changes to overcome past issues, but this has a much different logic map and uses critically different changes meant for more reality in sailing in the era... Not so much fun for me since I've not adjusted to such applications in past play. I'm just looking for a playable game with past logic design but with all the "bugs" removed that made it frustrating and irritating to play and replay and replay... too much time wasted, not enough enjoyment.
A lot of bugs have been fixed since 2016. But I don't recall the map changing since then, and I know I was playing in 2016 because that's about the time I started work on the "Ardent" storyline. (In the Chinese zodiac, 2016 was the Year of the Monkey, which is why there's a monkey-themed Easter egg in the story.)
 
Clever, the monkey theme... consistent with mischievousness... kinda like the series of mods in the following years. NO, none of the previous versions used a ship-centered sailing unless you chose that in the setup. I'm map oriented never chose to have the map moving beneath me.. so why is 22 now using that theme? Is this not the default in the 22 you run? If not how do I reset to the old standard of the ship moving over a fixed map? Would have been nice for the programmer of this new 22 version to include a tech narrative "How to Play"? Downloaded this about 12x now and each has the same Modus Operandi... First changing the installer then changing the play dramatically.

I'm still trying to figure out how to salvage 21 and stop the second ship sinking freeze. That's really the killer in that version... anyone have knowledge or a best guess why and where in the code... since it didn't happen in earlier versions it had to be a change if code for that version.
Aren't code changes documented in case of bugs so it can be reversed? SOP? Will the person who did the changes please tell me what they changed to cause this. Is it just that the save file overflows and the game locks? How do I enlarge the save file capacity? What module&line?

Throw me a Life ring I'm going down for the third time! (

Coastie Ron
 
CoastGuard71 said:
I don't like the map not locking for my ship to move rather than the map moving to keep my ship in center... maybe some like it... I don't. Past games had this feature and I've gotten used to it... how to lock the map?

Isn´t it just to press Tab
 
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CoastGuard71 said:
I don't like the map not locking for my ship to move rather than the map moving to keep my ship in center... maybe some like it... I don't. Past games had this feature and I've gotten used to it... how to lock the map?

Isn´t it just to press Tab
I've tried that since it is habitual from past versions, but, no, the map does not lock, the ship is centered and the map spins around... does your download not do the same?

Next time that happens, post the log files "compile.log", "system.log", and "error.log" if it exists. I've never seen that problem so I've no idea what's causing it.


No, I'm using Windows 7 myself.


Again, the way it is now is the way I've seen it for many a year. I've no idea how to change it.


B15 might be more reliable in that you might not have the problem with the game freezing when a ship sinks. The map probably won't work differently.


A lot of bugs have been fixed since 2016. But I don't recall the map changing since then, and I know I was playing in 2016 because that's about the time I started work on the "Ardent" storyline. (In the Chinese zodiac, 2016 was the Year of the Monkey, which is why there's a monkey-themed Easter egg in the story.)
Problem is with the screen freeze everything locks up and Windows doesn't generate an error diagnotics citing the cause for the error. Only way to reset is ctrl-del-alt reset which reboots... no clue why this is happening, not even a diagnostic! However, same freeze happened in v21 when the second ship in a usual pair is sunk... freeze, reboot, resume at last save. Coder needs to identify cause and correct seems the issue in 21 carried over into 22?

That's odd. I also have the 2003 Akella/Bethesda version with 2 CD's and Windows 7, and have no problem installing and running the stock game. I didn't even need to use any compatiblity settings.

The reason you can't save during a boarding is that the save won't work and that will cause trouble.

You should unzip the January 2024 update after running the Build 14 installer. The update contains files which were changed or added after the 2022 installer was created. If you unzip the 2024 update and then run the installer, the installer will overwrite the 2024 files, leaving you with the 2022 version without any updates.

You should be able to sail out of Antigua, though you need to navigate a narrow channel on the east side of the crater. Edit "PROGRAM\InternalSettings.h" and change "DISCOVER_SAIL_TO" from 1 to 0, so that you can use sail-to to get to Muscetto Cove without needing a map. That's a beach on the outside of the crater and it's easier to sail away from there.
What browser are you using? MS Edge tells me the file is "incompatible"

I don't know anything about the bug with the second ship. You can't save while boarding because even if you did change the game to allow it, the saves wouldn't work properly. I'm not sure why you can't save while sailing, unless it's while there's a battle in progress, in which case again the save would probably not work properly.
So, what locks out the save feature during boarding... sounds like a restriction in the code to make game play more difficult not consistent with the factual instability in the code that causes frequent hangs or crashes during the boarding. So, has anyone at least found the subroutine that prohibits save during a boarding? Why only during boardings if no other time? Consistent with a designed logic lockout that should be removable. The code has a restriction... how can I remove it? Give me the module and line number and I'll take care of it.

I don't know anything about the bug with the second ship. You can't save while boarding because even if you did change the game to allow it, the saves wouldn't work properly. I'm not sure why you can't save while sailing, unless it's while there's a battle in progress, in which case again the save would probably not work properly.
Have you played v21? Give it a try... when I play 21 and the second ship in a surface action is sunk the screen freezes... this kind of "crash" gives no MS diagnostic so I have no idea what is at fault and can't resolve the code error.

That's odd. I also have the 2003 Akella/Bethesda version with 2 CD's and Windows 7, and have no problem installing and running the stock game. I didn't even need to use any compatiblity settings.

The reason you can't save during a boarding is that the save won't work and that will cause trouble.

You should unzip the January 2024 update after running the Build 14 installer. The update contains files which were changed or added after the 2022 installer was created. If you unzip the 2024 update and then run the installer, the installer will overwrite the 2024 files, leaving you with the 2022 version without any updates.

You should be able to sail out of Antigua, though you need to navigate a narrow channel on the east side of the crater. Edit "PROGRAM\InternalSettings.h" and change "DISCOVER_SAIL_TO" from 1 to 0, so that you can use sail-to to get to Muscetto Cove without needing a map. That's a beach on the outside of the crater and it's easier to sail away from there.
I've tried both your suggestions of installation order with the same result. I suspect MS security updates being pushed on my system is doing this. It also won't accept .exe files from sites without certification, requiring several actions to override the block. Why doesn't Pirates have a certification?
seems everyone is requiring that because of the criminal activity so common online.
Not being able to save during boarding is a program lockout since that and when "sailing" are the only times it happens... sounds like a logic Y/N step during that program. Just give me module and line number... someone must have found this during all the revisions conducted.

That's odd. I also have the 2003 Akella/Bethesda version with 2 CD's and Windows 7, and have no problem installing and running the stock game. I didn't even need to use any compatiblity settings.

The reason you can't save during a boarding is that the save won't work and that will cause trouble.

You should unzip the January 2024 update after running the Build 14 installer. The update contains files which were changed or added after the 2022 installer was created. If you unzip the 2024 update and then run the installer, the installer will overwrite the 2024 files, leaving you with the 2022 version without any updates.

You should be able to sail out of Antigua, though you need to navigate a narrow channel on the east side of the crater. Edit "PROGRAM\InternalSettings.h" and change "DISCOVER_SAIL_TO" from 1 to 0, so that you can use sail-to to get to Muscetto Cove without needing a map. That's a beach on the outside of the crater and it's easier to sail away from there.
Never the less, the fact is my ship when direct sale to the cove outside the caldera is used shows inside the NW corner of the ring. When I change to sailing I'm outside in the cove area... inconsistency with previous versions and indicative of a positioning error in the logic caused by slippage of the grid system under the sailing map. No matter how far I sail in sailing mode on map my ship remains inside the caldera, any other explanation?

B14 is certainly playable because, since I haven't got B15 working on my own PC yet, B14 is what I'm playing. So the use of the past tense in describing B14 is incorrect, and if you are hoping to see a final version of B14, you're going to be waiting for some time! Indeed, next time an update for B14 is released, it's going to include a whole new quest added to "Tales of a Sea Hawk", which will hopefully be copied into B15 as well.

The main snag with B14 is that first you need the original "Pirates of the Caribbean" game because B14 is a mod for that. By contrast, B15 is standalone.

What that means, though, is that my instructions are actually for B14 and I'm assuming they can also be used for B15.

Back to one of your original questions:

By far the biggest parts are "RESOURCE\Models" and "RESOURCE\Textures", about 5GB and 9GB respectively. They're needed regardless of which storylines you keep or discard. The whole of "PROGRAM\Storyline" is about 26MB and the whole of "RESOURCE\INI\TEXTS" is about 5.8MB. So there's little point in separating out the storylines - the common files used by all of them take up so much space, and the individual storylines take so little space. And if your SSD/HDD is so full that deleting the unwanted storylines makes a significant difference then you won't be able to fit both B14 and B15 on there!
I have no intention of trying B15 since the B14 is such a disaster why should I waste more time and frustration on another until the issues corrupting B14 are identified and resolved... why take on more trouble when the present trouble is unresolved? B14 22 has issues found with 21 but not earlier versions, and 22 poses yet another critical failure of program logic or coding that makes the game unplayable as it is. Try sailing into Antigua and then leaving... let me know what happens.

B14 is certainly playable because, since I haven't got B15 working on my own PC yet, B14 is what I'm playing. So the use of the past tense in describing B14 is incorrect, and if you are hoping to see a final version of B14, you're going to be waiting for some time! Indeed, next time an update for B14 is released, it's going to include a whole new quest added to "Tales of a Sea Hawk", which will hopefully be copied into B15 as well.

The main snag with B14 is that first you need the original "Pirates of the Caribbean" game because B14 is a mod for that. By contrast, B15 is standalone.

What that means, though, is that my instructions are actually for B14 and I'm assuming they can also be used for B15.

Back to one of your original questions:

By far the biggest parts are "RESOURCE\Models" and "RESOURCE\Textures", about 5GB and 9GB respectively. They're needed regardless of which storylines you keep or discard. The whole of "PROGRAM\Storyline" is about 26MB and the whole of "RESOURCE\INI\TEXTS" is about 5.8MB. So there's little point in separating out the storylines - the common files used by all of them take up so much space, and the individual storylines take so little space. And if your SSD/HDD is so full that deleting the unwanted storylines makes a significant difference then you won't be able to fit both B14 and B15 on there!
Installed 22 takes 19GB ... is that what you are seeing?

I don't know anything about the bug with the second ship. You can't save while boarding because even if you did change the game to allow it, the saves wouldn't work properly. I'm not sure why you can't save while sailing, unless it's while there's a battle in progress, in which case again the save would probably not work properly.
It's while I've disengaged from the battle having captured my target and leave the combat until the "All-Clear" theme plays any attempt to save is blocked with "can't save while sailing" non-sense. It is a set condition in the program by a Y/N logic switch which can be removed to remove this condition that is causing the lock-out. The bug with sinking the second (escort) ship is a programming error in a revision of the program creating a conflict within the logic that has no action associated with a logic step. A logic flow chart, if one exists, would show a link with a blank action resulting from the Y switch trigger. Or, could simply be save overflow of the available save file limit crashes the game because of an infinite loop error... with no "timeout" step. Since it's a freeze MS gives no fault diagnostic of the critical file fault.
 
Again, I've never seen this problem - I've had companion ships sunk and the game did not crash. Also:
CoastGuard71 said:
I don't like the map not locking for my ship to move rather than the map moving to keep my ship in center... maybe some like it... I don't. Past games had this feature and I've gotten used to it... how to lock the map?

Isn´t it just to press Tab
I've tried that since it is habitual from past versions, but, no, the map does not lock, the ship is centered and the map spins around... does your download not do the same?
Pressing Tab does lock the map. On the left, the worldmap as it is by default - zoomed in, the map moves to keep your ship pointing ahead. On the right, the same worldmap after I press Tab - zoomed way out, the map stays static and your ship turns.
worldmap_normal.jpg worldmap_tab.jpg
 
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