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Yes I do not open the zipped contents archive file because directions say the installer does that... Look problem is not installation... duplicate the install yourself and see what happens with a total new download of the links offered... ok?Watch this video and you may be able to install this game correctly...
D:\Pirates of the Caribbean\
. In my case it is the UK version.Program Files
directories.D:\
and named it build14testcheck
and moved the entire Pirates of the Caribbean
folder in there.build14testcheck
and created a pa
and a moddb
folder inside it.b14_installer.exe
from PiratesAhoy! and placed it in the pa
folder, and then downloaded the same file from ModDB and placed it in the moddb
folder.b14_beta4_final.tar
and placed it in the parent build14testcheck
directory on the desktop.post_1Jan_updates_120124.zip
and placed it also in the parent build14testcheck
directory on the desktop.b14_installer.exe
files are identical. This can be done by opening a command prompt in the directory and using CertUtil
.b14_installer.exe
, b14_beta4_final.tar
, and post_1Jan_updates_120124.zip
:CertUtil -hashfile b14_installer.exe MD5
8e e9 5d ca de 03 fa 29 f8 f8 ac ae fb 68 99 5a
CertUtil -hashfile b14_installer.exe SHA1
67 59 03 14 cc 66 12 0c 13 03 19 ab a7 04 cf 5b ed 74 cf e2
CertUtil -hashfile b14_installer.exe SHA256
ae eb b0 ac a9 89 ad 34 68 66 07 74 81 ba 88 c1 b3 de 66 89 cb 36 7f 27 53 1d ec 9d 49 58 7f 5d
CertUtil -hashfile b14_beta4_final.tar MD5
99 6a ce b4 d7 af 4f 48 ed 4f a2 31 1a 11 83 5e
CertUtil -hashfile b14_beta4_final.tar SHA1
30 b3 fa 79 ca ae 87 6b 58 d7 a0 fd 53 fb 0d f7 eb b3 c8 b3
CertUtil -hashfile b14_beta4_final.tar SHA256
c0 6f 66 2d c7 67 b4 b7 a8 0f 2d 60 fc 7e 00 d9 95 c2 b7 5e d1 9e 9f 07 dc 6c 8b 32 c2 87 78 da
CertUtil -hashfile post_1Jan_updates_120124.zip MD5
72 6b 04 14 a3 87 46 a8 c4 cb df 01 cc a9 24 da
CertUtil -hashfile post_1Jan_updates_120124.zip SHA1
41 6e 23 1c 83 ea 72 bc 6b ff bb 05 a4 e5 6a ff d4 13 27 21
CertUtil -hashfile post_1Jan_updates_120124.zip SHA256
2b 43 6d 04 b6 95 f9 44 ce b9 2c 98 58 73 af a8 d0 7c 46 98 22 02 35 34 33 d2 9d 00 ba d7 36 ec
b14_installer.exe
from the pa
folder to the parent build14testcheck
directory on the desktop so that b14_installer.exe
and b14_beta4_final.tar
would be in the same directory, and then I ran the installer.D:\build14testcheck\Pirates of the Caribbean\
.post_1Jan_updates_120124.zip
file to its parent build14testcheck
directory on the desktop, and then moved the entire contents to D:\build14testcheck\Pirates of the Caribbean\
, overwriting everything when prompted.engine.ini
to change the resolution to my liking, and then started the game.Baste has informed me the Intel Chipset in my Lenovo Thinkpad T61 is not compatible with this build even though I've had no significant problem running older versions.... looks like I'm out of the game and can quit trying to make this game work on a machine that it doesn't like. I'll just have to accept this limitation and console myself with the earlier versions that are not as particular about the chipset... thanks for the concern and helpful suggestions,Yes I do not open the zipped contents archive file because directions say the installer does that... Look problem is not installation... duplicate the install yourself and see what happens with a total new download of the links offered... ok?
You can click on the thumbnail to show the full size picture - in Firefox, I can click it with the middle mouse button to open the full size picture in another window, or click with the right button to open a menu of things to do with the link from the thumbnail. It's not a matter of file size, the full size picture is uploaded anyway. It just means the picture shown in the post is smaller, making the post easier to read. And on that note:Okay, I didn't thumb them to ensure the detail of the position was visible since it is key to appreciating the disconnect between the two represented positions in the play . For instance in the thumb shown you cannot see the ship position. Can thumb be enlarged to view that important fact? Without pixels degrading the image clarity? I've not tried... didn't realize you guys need to conserve file size. As long as the issue is demonstrable I'll use thumbs... okay?
... please don't shout! Don't post in all upper case.As I've said each and every time this is cited... IT IS NOT THE INSTALL... I'VE BEEN INSTALLING SINCE 2016... I CREATE A FILE PUT IN THE AKELLA FOLDER (THIS INSTALLER DOES NOT RECOGNIZE THE FOLDER AND SAYS SO WHEN ATTEMPTING TO INSTALL) TRY IT YOURSELF FOR PROOF. I OPEN THE AKELLA FOLDER COPY CONTENTS INTO THE FILE (WHICH THIS INSTALLER CAN FIND THE ORIGINAL GAME) I THEN COPY THE FILE...
In which folder did you put the installer, and in which folder did you put the contents archive? In which folder are you installing the game?
As I recall, an obsolete version of the Contents Archive was indeed a .zip file, and people kept unzipping it. So the file was saved as a .tar - which is another form of file compression - in the hope of discouraging that. 7-Zip will actually unzip a .tar file, I've done it myself, though only to examine the contents, not as part of an installation. So although using .tar may discourage unzipping, some other folks have still been unzipping it while installing.Not spamming... my original request was ignored Build 14 Final Part 2: Contents Archive still links to the .tar in DB Mod which cannot be recognized by the installer... since my first request was ignored I must repeat it and it was sent to Pieter since he is the one who posted the .tar to DB Mod and may not have realized that while it may be the .tar needed the installer will only recognize the Build 14 Final Part 2: Contents Archive.zip The .zip is the only file the installer recognizes... right? So, where is that file and how do I get to it for downloading? Honest question that deserves a respectful answer...right?
THANKS FOR THE HELP?
I've accepted your diagnosis of "Intel 965-itis" and gone back to v16/17 for last playable games for solace. Now I've found a new issue. starting a game the Dragon's Mouth label weapon shows a Fist and the attributes is of the x4 fist!( Review of the Items table shows the correct Image Index 9 and I see no x4 Fist listed anywhere. Any idea of what's going on and how to get the image and attributes correct for the index name? I posted to the forum but no one can/has replied... I admire your knowledge and C skills so I'm asking you to trouble-shoot this, if you don't mind and have a few minutes to do so. I've looked into the code and found a call for fist but do not have the knowledge of C to identify the cause for this juxtaposition with Dragon's Mouth... thanks in advance for your insight.This has gotten quite troublesome but I will attempt to help. I will say right now that I have not read through all the posts spread out over the various threads as doing so doesn't seem like it would help anyway. I'm not a core developer of the Build Mod so I wouldn't be able to address issues with things which I am not familiar.
This is a documentation of how I just now installed and got Build 14 to work from scratch on Windows 7 Professional 64-bit. This is regardless if everyone is already familiar with the process as it is merely a description of the steps I took. I'm using an NVIDIA GeForce graphics card, and this is important to note because even though there are workarounds, the game will not work properly or at all with Intel graphics chips.
Furthermore, it is also important to note that I have capped the FPS to 60 for the game in the NVIDIA control panel. Limiting the FPS to 60 helps to prevent the game from crashing.
First I used my original CDs to install the game toD:\Pirates of the Caribbean\
. In my case it is the UK version.
To avoid problems, do not install the game to any of theProgram Files
directories.
After the installation, I created a new folder in the root ofD:\
and named itbuild14testcheck
and moved the entirePirates of the Caribbean
folder in there.
Then I created a new folder on the desktop and named it alsobuild14testcheck
and created apa
and amoddb
folder inside it.
I then downloadedb14_installer.exe
from PiratesAhoy! and placed it in thepa
folder, and then downloaded the same file from ModDB and placed it in themoddb
folder.
After that I downloadedb14_beta4_final.tar
and placed it in the parentbuild14testcheck
directory on the desktop.
Finally, I downloadedpost_1Jan_updates_120124.zip
and placed it also in the parentbuild14testcheck
directory on the desktop.
Now with all files downloaded, I looked at the checksums of all four files and found that the twob14_installer.exe
files are identical. This can be done by opening a command prompt in the directory and usingCertUtil
.
Here are the commands and resulting checksums forb14_installer.exe
,b14_beta4_final.tar
, andpost_1Jan_updates_120124.zip
:
Code:CertUtil -hashfile b14_installer.exe MD5 8e e9 5d ca de 03 fa 29 f8 f8 ac ae fb 68 99 5a CertUtil -hashfile b14_installer.exe SHA1 67 59 03 14 cc 66 12 0c 13 03 19 ab a7 04 cf 5b ed 74 cf e2 CertUtil -hashfile b14_installer.exe SHA256 ae eb b0 ac a9 89 ad 34 68 66 07 74 81 ba 88 c1 b3 de 66 89 cb 36 7f 27 53 1d ec 9d 49 58 7f 5d CertUtil -hashfile b14_beta4_final.tar MD5 99 6a ce b4 d7 af 4f 48 ed 4f a2 31 1a 11 83 5e CertUtil -hashfile b14_beta4_final.tar SHA1 30 b3 fa 79 ca ae 87 6b 58 d7 a0 fd 53 fb 0d f7 eb b3 c8 b3 CertUtil -hashfile b14_beta4_final.tar SHA256 c0 6f 66 2d c7 67 b4 b7 a8 0f 2d 60 fc 7e 00 d9 95 c2 b7 5e d1 9e 9f 07 dc 6c 8b 32 c2 87 78 da CertUtil -hashfile post_1Jan_updates_120124.zip MD5 72 6b 04 14 a3 87 46 a8 c4 cb df 01 cc a9 24 da CertUtil -hashfile post_1Jan_updates_120124.zip SHA1 41 6e 23 1c 83 ea 72 bc 6b ff bb 05 a4 e5 6a ff d4 13 27 21 CertUtil -hashfile post_1Jan_updates_120124.zip SHA256 2b 43 6d 04 b6 95 f9 44 ce b9 2c 98 58 73 af a8 d0 7c 46 98 22 02 35 34 33 d2 9d 00 ba d7 36 ec
I now moved theb14_installer.exe
from thepa
folder to the parentbuild14testcheck
directory on the desktop so thatb14_installer.exe
andb14_beta4_final.tar
would be in the same directory, and then I ran the installer.
In the installer, I selected to install only the "Main Files" and "UPDATE Files", no other files. I selected the install directory to beD:\build14testcheck\Pirates of the Caribbean\
.
After that was done, I extracted thepost_1Jan_updates_120124.zip
file to its parentbuild14testcheck
directory on the desktop, and then moved the entire contents toD:\build14testcheck\Pirates of the Caribbean\
, overwriting everything when prompted.
I then openedengine.ini
to change the resolution to my liking, and then started the game.
In the game I went to "Options" and changed things to my liking, and then started a new free play game and sailed around for a bit, and did not encounter any errors and no error log was generated.
So, in my case, using my original game CDs and downloading and using the provided mod files, I was able to install and play Build 14 without encountering any problems. It would thus seem that there is no problem with the integrity of the provided files, and that any fault in installing and playing Build 14 is not because of them.
Not surprising if you're using a 2016 installer with a .zip contents archive from an earlier version of the game. In fact, you're probably going to run into more serious trouble than that.starting a game the Dragon's Mouth label weapon shows a Fist and the attributes is of the x4 fist!
Okay, information that the thumb can be opened to full size is not stated, and I couldn't presume that feature. Now I know and will thumb anything in the future. since the relative position inside and out was the feature in question I felt it was better visualized by the full-size images.You can click on the thumbnail to show the full size picture - in Firefox, I can click it with the middle mouse button to open the full size picture in another window, or click with the right button to open a menu of things to do with the link from the thumbnail. It's not a matter of file size, the full size picture is uploaded anyway. It just means the picture shown in the post is smaller, making the post easier to read. And on that note:
... please don't shout! Don't post in all upper case.
And you have yet to answer my question:
No... this is an archived game I've had on my USB devices to return to from time to time to enjoy the less buggy play... now anyone know why the Dragon's Mouth weapon now shows Fist...that is my question. This game was downloaded, installed and played, a lot, until the next v17, v18, v19 revisions came out which were downloaded and played in that sequence... I've been playing these since that first game came out...Got It?My knowledge of C is probably no better than yours! But, as I said, I do know that the .tar Contents Archive dates back to 2016, so if you're using a .zip version, it won't work properly with an installer from 2016 or later.
Not surprising if you're using a 2016 installer with a .zip contents archive from an earlier version of the game. In fact, you're probably going to run into more serious trouble than that.
And you still haven't answered my question - in which folder are you installing the game? Full path, please - for example, mine is in "C:\Games\Pirates of the Caribbean".
CertUtil -hashfile CoastGuard71.zip MD5
c1 5e 26 5c 02 df f6 f9 78 33 ad dc 38 60 f7 87
CertUtil -hashfile CoastGuard71.zip SHA1
85 5a 68 59 ea b2 1a 40 03 4c 45 de 84 12 b5 4a bd 19 20 b0
CertUtil -hashfile CoastGuard71.zip SHA256
48 31 ba 79 63 6b 10 04 2a 76 b7 ec c5 a2 21 fb 25 69 6d 36 e8 88 bc 77 1e 39 e7 eb 77 b2 6d 28
Program Files
directories.engine.ini
to set your display resolution. If you want to be able to Alt-Tab, leave full_screen = 0
the way it is. If you set your full display resolution it will appear as if in fullscreen anyway. Some however seem to have better performance in fullscreen, so in that case and if you want you can set full_screen = 1
.tracefilesoff = 0
.ENGINE.exe
to start the game and then go to "Options" and configure the game to your liking.Grey Roger tells me the Contents Archive is obsolete and not usable, that Beta4.tar is a zipped file that contains the same code as the Contents Archive file cited in the installation instructions (?) all very confused! He says to unzip the Beta4.tar and install. However, the installer does not recognize the unzipped Beta4.tar files and requires the Contents Archive.zip ... makes no sense. I did unzip (7-zip) the program from the Beta 4.tar and tried to install... didn't work. Someone of authority should create a current and working installation guide step-wise to clear up all the contradictory and confusing instructions... right?1) Install the game not on the system disk, but on another one.
2) Create a folder and put Build 14 FINAL Part 2: Contents Archive and b14 installer into it. Then run b14 installer.
Actually, I've been playing each evolution from v16 to the present and while I've seen the usual instability and occasional gross error like the image of fist and attributes assigned the name Dragon's Mouth (Pirate Sword image index 9) the v16/17 had few other problems other than the scene transition drop-outs. Not until v18+ did I see serious issues like screen freeze when ships are sunk, due to calls for items no longer in use, but the full revision of v22 has made the game unplayable due to the issues I've documented. Since I've not heard similar complaints from the other players I'm assuming the Intel 965 issue became amplified in 22... no other explanation since it had to be my OS environment. However, I also have to consider that the installation instructions have been identified as false to an extreme that the play was corrupted by the false installation instruction which I followed having only that instruction. Seems since then the zip Archive file is actually the Beta4.tar file and the installer designed for the Archive file zip does not work with the Beta4.tar file(?) Which has produced the bizarre series of results I've documented. I did try an experiment of using 7zip to open the Beta4.tar file which produced all the folders and files, but then the installer wouldn't perform an installation... or so it seemed. After all that I was forced to give up trying and then the truth came out that the original installation routine was no longer valid and the direct use of .tar, Akella game folders/files without an installer was the process now in effect. However, for me that still didn't correct all the bizarre events. I'm so glad you took up the cause and cobbled together a valid, simpler method of installing just what I need. So, I'm hoping my intuition is correct and my Intel 965 set will not be such an obstacle with your much simpler and condensed game install... looking forward with eager anticipation.The incompatibility with Intel graphics chips actually applies to the game as a whole, from the original unmodded game all the way to Build 14. It is unknown if the incompatibility also applies to the newer engine used in Build 15. As mentioned there are workarounds that make the game somewhat playable with Intel graphics chips, but for full compatibility and performance a proper graphics processor is needed, such as NVIDIA GeForce.
Since for whatever reason the provided installation files do not work for you, I have made a configuration of the game ready to go. No install, just extract. This is a clean configuration of Build 14 with the latest updates applied over the UK version. I have included the best available workaround for the Intel graphics chip incompatibility so that the game will at least be playable. Also, I saw in another of your posts that you would like most of the storylines to not be included to reduce the total size, so I have removed them as well including their videos, leaving only "Tales of a Sea Hawk" and "Free Play". I have also removed all other languages, leaving only English.
This configuration works in my limited testing, but as mentioned since I do not have an Intel graphics chip, I cannot check if it truly does run on a computer with such a chip.
If you would like to verify the checksums after downloading the ZIP file, here they are:
After uploading the file I downloaded it to verify the checksums, and they match.Code:CertUtil -hashfile CoastGuard71.zip MD5 c1 5e 26 5c 02 df f6 f9 78 33 ad dc 38 60 f7 87 CertUtil -hashfile CoastGuard71.zip SHA1 85 5a 68 59 ea b2 1a 40 03 4c 45 de 84 12 b5 4a bd 19 20 b0 CertUtil -hashfile CoastGuard71.zip SHA256 48 31 ba 79 63 6b 10 04 2a 76 b7 ec c5 a2 21 fb 25 69 6d 36 e8 88 bc 77 1e 39 e7 eb 77 b2 6d 28
Just extract this ZIP file to a suitable location. Do not replace any files, and do not place the extracted contents in any of theProgram Files
directories.
After that, openengine.ini
to set your display resolution. If you want to be able to Alt-Tab, leavefull_screen = 0
the way it is. If you set your full display resolution it will appear as if in fullscreen anyway. Some however seem to have better performance in fullscreen, so in that case and if you want you can setfull_screen = 1
.
I have also disabled error logging as this helps with performance. If you want to enable error logging, settracefilesoff = 0
.
Then runENGINE.exe
to start the game and then go to "Options" and configure the game to your liking.
Now you can start a new game and it should work and be playable.
Hopefully this works as good as possible without any major problems. This is possibly the best bet and if it still doesn't work then unfortunately it is likely that other hardware is needed.
The ZIP file cannot remain for long so I will remove it after you have downloaded it or at most after 7 days.