Hello all,
I said I'd post a thread on balancing the game, so here goes:
Uberships, useless ships, finding a Cardinal's Guard blade at Oxbay Port, looting tons of money and buying yourself a Corvette during the tutorial, it all seems possible in the game at the moment. And although some people might like it, I don't think it makes for very good gameplay. So we need to figure out some ways to balance the game so that it will be fun for the player, but it will also feel realistic. The player should have the freedom to do as he/she likes in the game, but there should be limitations to keep the game challenging. Preferrably we should also figure out a way how to do this with the least possible code changes.
So to discuss these issues, we should first decide on which parts of the game actually need balancing, then we need to decide on a way to balance these issues in such a way that it will both be fun and feel realistic.
To keep everything from becoming a mess, there are a couple of "rules" that apply in this thread:
1) Whatever your own personal opinion, please treat the other members and their opinions with respect
2) Please think before you post and don't post anything that might offend any of the other forum members. You are free to disagree with anything anyone might post, but you must disagree with respect (this sounds pretty weird, doesn't it? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" /> )
Please stick to these two rules. They should help in keeping this discussion a friendly one. If this ends in a conflict, nobody profits from that: People get angry, people might leave and we would be still no further in getting the game well-balanced.
The following is not a rule but a request: Please keep your posst as short and to-the-point as possible. Adding headings should help in seperating the different topics that you might discuss in your post. I would like to keep this thread as clear and organized as possible, so that it will be easy to see what the ideas are without having to read every post twice. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
In the end I would like to come to some agreement on ideas that (almost) everybody would be happy with. So expect your original ideas to not be fully adopted, but also expect to see parts of your ideas used in the final version of the game. I value everybody's opinion and we will try to figure out a way to get it working in such a way that everybody will be happy with it as far as possible.
So far the introduction to this discussion. I hope you all agree with the aims and rules of this discussion. If not, please DON'T post your comments here, but start a seperate thread on how to handle this discussion. That way, we keep the actual discussion seperated from arguments on the procedures of this discussion.
I said I'd post a thread on balancing the game, so here goes:
Uberships, useless ships, finding a Cardinal's Guard blade at Oxbay Port, looting tons of money and buying yourself a Corvette during the tutorial, it all seems possible in the game at the moment. And although some people might like it, I don't think it makes for very good gameplay. So we need to figure out some ways to balance the game so that it will be fun for the player, but it will also feel realistic. The player should have the freedom to do as he/she likes in the game, but there should be limitations to keep the game challenging. Preferrably we should also figure out a way how to do this with the least possible code changes.
So to discuss these issues, we should first decide on which parts of the game actually need balancing, then we need to decide on a way to balance these issues in such a way that it will both be fun and feel realistic.
To keep everything from becoming a mess, there are a couple of "rules" that apply in this thread:
1) Whatever your own personal opinion, please treat the other members and their opinions with respect
2) Please think before you post and don't post anything that might offend any of the other forum members. You are free to disagree with anything anyone might post, but you must disagree with respect (this sounds pretty weird, doesn't it? <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="" border="0" alt="whistling.gif" /> )
Please stick to these two rules. They should help in keeping this discussion a friendly one. If this ends in a conflict, nobody profits from that: People get angry, people might leave and we would be still no further in getting the game well-balanced.
The following is not a rule but a request: Please keep your posst as short and to-the-point as possible. Adding headings should help in seperating the different topics that you might discuss in your post. I would like to keep this thread as clear and organized as possible, so that it will be easy to see what the ideas are without having to read every post twice. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="" border="0" alt="icon_mrgreen1.gif" />
In the end I would like to come to some agreement on ideas that (almost) everybody would be happy with. So expect your original ideas to not be fully adopted, but also expect to see parts of your ideas used in the final version of the game. I value everybody's opinion and we will try to figure out a way to get it working in such a way that everybody will be happy with it as far as possible.
So far the introduction to this discussion. I hope you all agree with the aims and rules of this discussion. If not, please DON'T post your comments here, but start a seperate thread on how to handle this discussion. That way, we keep the actual discussion seperated from arguments on the procedures of this discussion.