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Bilgemunky.com Review

Bilgemunky

Landlubber
I haven't posted it on my site yet, but I thought it might be fun to share this early edition. It's not nearly as glowing as those reviews from magazines that never seem to have actually played the thing. Sorry <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> :
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I hate to be so blunt, especially with a game that I had hoped to love:

Age of Pirates: Caribbean Tales is an uncut diamond buried deep within a bottomless dung heap. It could have been great, it should have been great, but for whatever reason was it sent to market incomplete in most every respect, and is therefore not worth your hard-earned doubloons.

I'm an enormous fan of the original Seadogs. For all it's quirks and bugs, it was still wonderfully fun, and easily set the standard for 3rd person pirate adventure games. Pirates of the Caribbean (Seadogs 2 before jumping onboard with Disney) was also flawed - the last minute Disney changes seemed half-baked and disrupted the original intentions of the developers. But just the same, it was quite the improvement over Seadogs, and with the various mods created by fans, it soon evolved into an ever-growing pirate world of near infinite options.

So what happened with the third game in this triligy - Age of Pirates: Caribbean Tales? No last minute Disney meddling to blame this time. Whatever the cause, this game is dreadfully incomplete. From a technical perspective selling this game borders on the criminal - it is virtually unplayable without the patch (released a couple of weeks after the game hit the shelves,) and even with the patch, it is still prone to crashes and oddities (popup screens in russian, for example). But even without the bugs, this game is woefully inadequate. Many features were clearly in development, and then sealed off - Churches, for example, abound throughout the islands, but they serve no purpose. The ability to visit random buildings and jungles - such a fantastic feature in Pirates of the Caribbean, is completely removed (although folks wiser in code than myself have explained that the data is there, just locked off.) Personally, I don't care to pay full price for a videogame only to learn that so many of its better features have been removed.

Like in the previous two games, players can follow the primary storyline while engaging in smaller missions on the side. But unlike the previous games, both options are just pathetic this time around. The main storyline is barely there - I spent more time developing my skills to be good enough to tackle the main scenario than actually performing it, and by no small margin. Plot holes leave players wondering what they should do next (searching for secret rooms that don't actually exist ingame) and any sort of proper guidance or intrigue is nearly nonexistant. As to the smaller missions, they are nothing more than milk runs. Gone are the multi-step "investigate this or rescue that" in favor of mere escort and delivery errands. Fun the first time or two, but hardly engaging material in the long run.

The greatest tragedy in all this is that this game should have been a gem. The graphics are gorgeous (when they don't bug up,) and the islands in this virtual Caribbean seem vast and beg to be explored. Sadly, whatever marvels the developers originally had in store, they never made it into the finished product. Even without the crippling bugs and crashes, this game will remain a mere shadow of its predecessors. The one saving hope is that fans and modders will tackle this game as they did Pirates of the Caribbean and complete the work that others left unfinished.
 
Well said, well said! That pretty much describes AoP to a T, unfortunately for us all... <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Aye, Bilgemunky, unfortunately yer review purty much sums up de situation! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Lots thangs dat be absent from AoP dat jus' kinda scream at ye: Lack of items, no chests, locked up houses, NPC's dat all say de same thang o'er an' o'er, no swimming, no jumping off anything, no way tew leave town on foot, no change in ship speed or direction after boarding, no trade winds, no beaches, no side quests, no variety in cut scenes, no dungeons, no catacombs, no loansharks, no guards, etc. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
For the mere fact so much of the review is unexaggerated I would push to say this is a great review for Caribbean Tales.
 
Much as I hate to say it, I don't think ANYONE will disagree with your review, Bilgemunkey. I will say this much though. We've got the talent, the capabilities and slowly getting permissions from the PotC Build Mod community to incorporate some of thier stuff to make AOP more than it is. Basically I can see AOP becoming a kick ass game, but its not from Akella or Playlogic I expect to see this. The greatness will as always, come from the community of players and modders who involve themselves with the game.

As I stated in another thread, I've put out a request to the PotC build mod community to find out if we can use the build mod as an example of what should be able to be done in AOP. Graciously, some of the modders so far have not only said we could do that, but some have stated we can use code snippets and materials from the build mod to make AOP better.

Not all of them have yet agreed, (some are no longer active in the community) but its looking like the PotC guys are more than willing to help support the AOP modding community with any assistance, suggestions and tools they can provide us.

Cap'n Drow
 
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