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Build 12 questions regarding crew

bumpkin

Master Mariner
Storm Modder
Hello all,

First let me say <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> Build 12 is really cool. I love the blinding fog of smoke caused by firing the great guns.

I have a question about the crew. I had a Yatch and Sloop, then I captured a Schooner last night and put a minimum crew on board to get her to the next port, pretty much shot to ribbons. Upon arriving at the next port transferred the as many crew as possible from the Yatch and all the supplies from the Yatch to the Schooner. I visited the Shipyard where I sold the Yatch then repaired the Schooner. Next job was to go to the Tavern and hire more crew, but upon opening the Hire Crew dialog found both ships were already at full strength. Is this a problem?

I thought I had read somewhere that finding warm bodies for crew would be harder to do in this build.

Also I tend to pick up survivors, which think is another really neat idea. Is there a way to allow you to `pick-up` more crew than current berthing limit allows? It also seems the reputation gets bumped a little too fast. I am already a Hero after just a few battles. I was simply trying to bolster my crew.

Thanks again for all the hard work.

Greg.
 
Hi Bumpkin <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

This line:

#define AUTOHIRECREW_ONCHANGESHIP 1

in the BuildSetting.h file allows you to hire crew automatically
at the shipyard. Change it from 1 to 0 to disable.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Ahoy Petros,

Thanks.

I rather enjoyed the process of finding and keeping a crew.

With the #define AUTOHIRECREW_ONCHANGESHIP 0 does the game go back to the original operating mode?

Greg.
 
Bumpkin, it simply disables the function that gives you maximum crew after doing maintenance operations or buying a new vessel (or washtub...) at the shipyard. I think it doesn't matter how many crew there is in the tavern, it puts it on maximum. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Nope, whether or not it's done automatically at the SY, or manually by you, it's based on the number available at the tavern.
If you need 300 and there's only 200, you're out of luck, cause all you're gettin' is 200.

Conversely, now when you _sell_ a ship at the shipyard, any crew aboard goes back into the town pool.

Note that crew available at taverns is based on (that is, over time it returns to a number calculated by):
Town size
Your current fame, modified by (if you're in DP mode, aka have signed articles) the last relative crew share size
Your difficulty level.
 
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