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Build 14 Alpha

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->i found a wierd bug: it seems as if you can't sell certain items. <!--QuoteEnd--></div><!--QuoteEEnd-->

We have never be able to buy or sell blunderbuss, borgiablade, thief's knife, poisned throwing knife. grenades, ether, stinkpot, aromr take off dead enemies. I always thought this was by design.

I do think we should be able to buy grenades and that they should be more potent. You should be able kill and maim severly several enemies with a grenade.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The apothecary will be interested in the albatross<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Hook

Really or you joking?

It would be good to get the bug with the captain of the captured ship fixed. It is hard to test the build 14 alpha with it in there.
 
oh, those hand grenades are potent all right <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> killed 6 people once with one grenade!
 
I've never picked up an albatross. I think Hat was working on code so you couldn't get rid of it once you'd gotten one. I never wanted to test it. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

The apothecary mentions having a fondness for the birds in his dialog files. So if you get one, take it to him.

Hook
 
RE trading special weapons: all SWAK items are set to nontradeable. The idea was that it shouldn't be too easy to get them. They are supposed to be a incentive to steal and plunder.

If you want to change that: open items\initItems.c, find the SWAK entries.

Each section contains a line

itm.skiptrade = true; // you can't buy them

Cange that to
itm.skiptrade = false;

and reinit.
 
<!--quoteo(post=175571:date=Dec 12 2006, 07:12 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 12 2006, 07:12 AM) [snapback]175571[/snapback]</div><div class='quotemain'><!--quotec-->
oh, those hand grenades are potent all right <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> killed 6 people once with one grenade!
<!--QuoteEnd--></div><!--QuoteEEnd-->

make that 11. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

is it possible to only sell the stealth weapons and not being able to buy them? my inventory begins to clutter a bit with those 120 stealth items that i don't use. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> you actually can get rid of the albatross if you're a bit creative. put it on a corpse that you are looting, and you're rid of it! i think you could put it in a chest as well.
 
As for the Albatross, I did get one once. If I remember correctly, I couldn't get rid of the damned thing.

I could be wrong about it though.

So if I find 'em now, I leave's 'em alone!

Cap'n Drow
 
my method works. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> but best not to pick them up in the first place.
 
<!--quoteo(post=175558:date=Dec 12 2006, 01:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Dec 12 2006, 01:23 PM) [snapback]175558[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry to report the bug here, but today, i found a bug. After capturing a ship, impossible to talk to the captain. Problem with the cabinfight_dialog.c or cabinfight_dialog.h
<!--QuoteEnd--></div><!--QuoteEEnd-->
Try putting the file in attached ZIP in PROGRAM\DIALOGS\ENGLISH and see if that solves anything.

<!--quoteo(post=175591:date=Dec 12 2006, 08:04 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Dec 12 2006, 08:04 PM) [snapback]175591[/snapback]</div><div class='quotemain'><!--quotec-->
I've never picked up an albatross. I think Hat was working on code so you couldn't get rid of it once you'd gotten one. I never wanted to test it. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
That was something Nathan Kell was once wanting to do. He never got to that though. His idea was that if you found an albatross and you wouldn't take it out of the box, a crewmember would give it to you, saying "Didn't you forget something, captain?". Something similar would happen when you'd try to get rid of it. Basically you shouldn't be able to get rid of it without going through a lot of trouble. And until you figured out how to get rid of them, they'd have a bad influence on your luck skill. <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

<!--quoteo(post=175601:date=Dec 12 2006, 10:13 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 12 2006, 10:13 PM) [snapback]175601[/snapback]</div><div class='quotemain'><!--quotec-->
Cange that to
itm.skiptrade = false;
<!--QuoteEnd--></div><!--QuoteEEnd-->
We could set the to .skipsell = false instead. That way traders can buy them, but won't sell them.
 
sorry, skrewed up this post, see below.

<!--quoteo(post=175695:date=Dec 13 2006, 11:45 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 13 2006, 11:45 AM) [snapback]175695[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=175558:date=Dec 12 2006, 01:23 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE(bartolomeu o portugues @ Dec 12 2006, 01:23 PM) [snapback]175558[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry to report the bug here, but today, i found a bug. After capturing a ship, impossible to talk to the captain. Problem with the cabinfight_dialog.c or cabinfight_dialog.h
<!--QuoteEnd--></div><!--QuoteEEnd-->
Try putting the file in attached ZIP in PROGRAM\DIALOGS\ENGLISH and see if that solves anything.

<!--quoteo(post=175601:date=Dec 12 2006, 10:13 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Dec 12 2006, 10:13 PM) [snapback]175601[/snapback]</div><div class='quotemain'><!--quotec-->
Cange that to
itm.skiptrade = false;
<!--QuoteEnd--></div><!--QuoteEEnd-->
We could set the to .skipsell = false instead. That way traders can buy them, but won't sell them.
<!--QuoteEnd--></div><!--QuoteEEnd-->

i tried putting it in, but it said that it was already there. the new one was bigger, so i overwrote it.

great! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> if that works, i'm happy.
 
I know that file is already there. Overwrite it anyway, even if the new file is smaller. I removed some stuff from the file that seemed to me as if it was not supposed to be there at all. If the problem still occurs, please turn on error logging (you know how to do it now, right?) and show the contents of error.log here.
 
i turned on the error log, yes. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Cange that to
itm.skiptrade = false;
We could set the to .skipsell = false instead. That way traders can buy them, but won't sell them.
[/quote]

in which file can i change this? i should only change the line '.skipsell' right?

oh, the boarding dialogue works now. i'm using the file with the changes nelson made.
 
"InitItems.c" file <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
Just checking, are their anynew updates for Build 14 alpha since Pieter posted version 2?
 
not that i know of. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> unless you don't have the updated boarding dialogue yet. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
There is the fixed boarding dialogue file, but nothing else. I'll work on making a new one today.
 
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