• New Horizons on Maelstrom
    Maelstrom New Horizons


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build 14A7 - crashing from world map to 3rd sailing

stringed_evil

Landlubber
---- Continued from MODDB..

tracefilesoff = 1
runtimelog = 1
^ I set engine.ini to this..but no there's no error.log ..is it incorrect?

The issue wasn't with black pearl it seems, this time around it happened when traveling from oxbay to falaise de fleur and going from World map into 3rd person sail mode. In previous plays the black pearl showed up several times, right before the crash, that's all.. even if it doesnt, It consistently crashes in this area..

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 112610120 ticks.
Video Error!!!(0x80040216) Can`t load video file = resource\videos\WaltDisneyLogo.wmv
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 85712964
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 85712964
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124657044
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124657044
Island Set
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121666524
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121666524
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 123527004
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 123527004
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 128391892? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126739420
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126739420
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126739420
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126739420
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128618732
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128618732
Island Set
Fader::Init() -> Fader already created, fade out phase
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121774172
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121774172
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121125796
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121125796
Island Set
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120473124
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120473124
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121163148
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121163148
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 126729164? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126700244
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126700244
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126700244
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 126700244

----------------

Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 352 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 356
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 619
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
ResetSoundScheme
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
SETTING MUSIC: music_map
ResetSoundScheme
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
SETTING MUSIC: music_map
wdmCheckMoneyData on day: 7
PauseAllSounds
SEA: SeaLogin begin
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
AddSoundScheme: sea_weather_storm
SETTING MUSIC: music_storm
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather_storm
ResetSoundScheme
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
SETTING MUSIC: music_map
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island Hispaniola
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) ShipDeck3
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
Whr_UpdateWeather start weather update Time: 12:29
Whr_UpdateWeather finish weather update
DirectsailCheck; next enemy: 1108 dist: 4786
DirectsailCheck; next neutral ship: 775 dist: 3834
Directsail aborted below decks
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
ResetSoundScheme
InitSounds: created 66 entries.
InitMusic: created 27 entries.
InitGreetings: created 240 entries.
InitTalks: created 18 entries.
SETTING MUSIC: music_map
PauseAllSounds
SEA: SeaLogin begin
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
AddSoundScheme: sea_weather_storm
SETTING MUSIC: music_storm
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather_storm
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island FalaiseDeFleur
SEA: added pchar to sea
SEA: Did CRs
SEA: Error: Sea_LoginGroup sGroupID = CrFalaiseDeFleur1, but group doesn't contain any quest ships!
SEA: Error: Group Big Boss, Island FalaiseDeFleur
SEA: Error: Find locators Group , Locator
SEA: Warn: I am automatically deleting group 'CrFalaiseDeFleur1_1', because it's empty
SEA: Did any groups
SEA: added ships


thanks for any help <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
hey, the first sign of the publicity campaign actually working! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> well, if it would be a crash on the worldmap itself or a crash going from on island to another, i would be able to help, but i haven't seen this happen before. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> but on the other hand, i'm not very familiar with coding.
 
If there is no error.log, the game doesn't understand what the problem is. The crash proves there IS a problem though. Perhaps this is one of those random 3D sailing mode crashes that we have, so far, been unable to pinpoint. I hate those kind of bugs. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
cheer up, you guys found it last time as well! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
ah well..thanks for taking a look anyway. A shame because I was really REALLY becoming obsessive about this game. Maybe a future build will fix it miraculously <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />!

Keep up the good modding! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
well, i've started playing the stock PotC again, and one thing i immediatly noticed was the complete absence of crashes. three hours of gameplay without a single crash!

maybe i'll download the mods later, but i'm kinda enjoying this crashless play.
 
I think as far as stable mods are concerned, Build 12.1 is still the very best. I think that version is just as stable crashwise as the original game and much more better. Definitly recommended. Then Build 13 is still pretty solid and the Build 14 Alpha versions vary rather greatly. Hopefully the final Build 14 will be as awesome as it deserves to be though. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
You can find it both on <a href="http://www.s31clan.com/privateftps/pietersmods" target="_blank">my site</a> (bottom of the Build 13 Downloads page) and on the <a href="http://mods.moddb.com/9269/potc-build-mod" target="_blank">ModDB Profile</a>.
 
I got a such crash to, with 3D sailing and from the same starting point also via world map.
Easy solution was to enter first another island.
 
i'll download build 12.1 soon then. as for my observations from playing the stock game, i've learnt something important:

what struck me is how incredibly difficult boarding was. in the build, you can board any ship you like, WITH any ship you like. in the stock game, it's absolutely suicidal to board a corvette with a sloop. this is mainly because there are way fewer boarders, which means there isn't an entire meat-shield called crew to protect you from all those nasty sharp things. having a massive battle on the ship's deck, is fun, but it makes the game for more unbalanced. in the stock game, the only really safe boarding fight was fighting a ship but one rank higher than you (without using grapeshot, of course).

another thing is a matter already discussed earlier: the money. i've got a corvette now, but my funds never rose that much above 80000, and it can drop down to 15000 as quickly as that. you're never really bulking with cash.
 
What happens in the Build when you increase the difficulty level? Doesn't the game become more similar to what you describe from the stock game? It is true I remember the stock game to be harder than the Build on lowest difficulty mode as well. I only ever played on the lowest difficulty though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
i'll give a shot at a higher difficulty. i haven't really tried it that often though, as i like having an easy time. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> meanwhile, i'm downloading build 12.1 right now. although i will probably finish the stock game once before trying it out.
 
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