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Can Anyone Recommend a texturing tool for gm files?

I have one last problem before I can mod any part of a game model - the textures. The textures I map and create do not appear when I put it into gm viewer. Here are the steps I've been using to model and texture:

1. model a mesh in 3ds max 7
2. use "unwrap UV" tool to create a UV map (I get max to auto map and I use trial and error to make each part of the texture the right colour)
3. At this point the model appears with the textures all exactly right in 3ds max 7
4. I then export as VRML97 (WRL)
5. Then use "TOOL" application to import as VRML97 (WRL) and export as GM
6. Then I use gm viewer to view the model but it only appears with the colour of the pixel at coordinate (1,1) of the texture so the mapping must have been lost somewhere along the file route.

Anyone who has textured a model or retextured a gm file please reply. Is there possibly a tool that will map the textures to the gm file directly.
 
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