• New Horizons on Maelstrom
    Maelstrom New Horizons


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can some answer some ? i got

heypeanuts

Landlubber
been useing this site for ages even before it got a face left and i got a few ?

1. in build 13 i think i thing was added that the a crew of your ship can take weapons from the weapons locker in the captens cabin i was wondering if they use those weapons they take and if i put good weapons in there can my crew use them. so instead of fighting with a brocken saber they use top of the range sword.

2. if i give my npc that run around with me can they use it i have seen when i change some of there cloths the armor appers over there cloths.

3. when u talk to some of the ship yard owners some of them give a option to ask for work the 1 in fdf give this option forget if any othere do to any way is there a way to triger the jobs or was it left out of the game. ( for future build could be cool if they add the job line were u had to steel ships for em)

4.build 13 added some item that i cant use for some reosn cant sell em eather the tincture of laudenam and the confectio docitis (i think thats the right spelling) the items look like a bottles r these for a quest that was added.

5. allways wonderd what the crystal skulls r for theres a blue, redish and a clear i think thats all of em r these just random items or for a quest or can u use em for somthing or r they just a refrence to the phantom movie

thanks michael
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->1. in build 13 i think i thing was added that the a crew of your ship can take weapons from the weapons locker in the captens cabin i was wondering if they use those weapons they take and if i put good weapons in there can my crew use them. so instead of fighting with a brocken saber they use top of the range sword.<!--QuoteEnd--></div><!--QuoteEEnd-->
They use those weapons from weaponslocker during boardings. With default settings they then return those weapons to the weaponslocker.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->2. if i give my npc that run around with me can they use it i have seen when i change some of there cloths the armor appers over there cloths.<!--QuoteEnd--></div><!--QuoteEEnd-->
AFAIK, if you change character model to one with armor they should use that armor. But I'm not entirely sure.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->3. when u talk to some of the ship yard owners some of them give a option to ask for work the 1 in fdf give this option forget if any othere do to any way is there a way to triger the jobs or was it left out of the game. ( for future build could be cool if they add the job line were u had to steel ships for em)<!--QuoteEnd--></div><!--QuoteEEnd-->
I can't help you with that as I use shipyards only to repair/sell ships or upgrade cannons.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->4.build 13 added some item that i cant use for some reosn cant sell em eather the tincture of laudenam and the confectio docitis (i think thats the right spelling) the items look like a bottles r these for a quest that was added.<!--QuoteEnd--></div><!--QuoteEEnd-->
Those items are used by mod in which player, after collecting 4 rare items (Turpeth, Acetum Saturninum, Tincture of Laudenum and Confectio Damocritis), can go to Apothecary in Greenford and increase his overall health/strongness after paying one guy there some amount of money.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->5. allways wonderd what the crystal skulls r for theres a blue, redish and a clear i think thats all of em r these just random items or for a quest or can u use em for somthing or r they just a refrence to the phantom movie<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that those skulls doesn't have any special functions nor properties and you can simply buy or sell it to the merchants.

Have a nice play.

pirate_kk
 
<!--quoteo(post=215320:date=Sep 24 2007, 10:32 AM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Sep 24 2007, 10:32 AM) [snapback]215320[/snapback]</div><div class='quotemain'><!--quotec-->AFAIK, if you change character model to one with armor they should use that armor. But I'm not entirely sure.<!--QuoteEnd--></div><!--QuoteEEnd-->Some models have got armored versions, so when you give these models armor, it will actually show on them. Not all models do though. Reason being: The models only show armor if somebody went to the trouble of making armored versions.
 
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