• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

CAT can you...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> Alan, check your private messages. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Vas, photobucket.com is free. You just sign up and start using it. And the skins aren't really for anything, just fun. I needed an excuse. I want more `different-looking` recurring characters, since I'm tired of seeing the same five guys every time I board... so I decided to borrow some celebrities' faces. If people see them and want them when I'm all done, I could maybe upload them to the ftp here.

Cat: Teriffic, thanks!
 
I wonder what message Cat send to smith.....hmmm... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> ... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
 
...... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> That's why they call it a PRIVATE message! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Keep up those nice skins matey! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:
 
Hey Alan Smithee,

1. looks like Guy Williams to me, (Lady Cat used to borrow my dinosaurs so she could play with them.) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

2. Looks like John Malkovich <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" />

3. I have no idea, but he kinda looks like a heavily made up John Goodman, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

4. Dennis Quaid. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

To quote Fred Bob, "Do I win the Kewpie Doll?" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />

Excellent work, by the way! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Nope, not one of those is right, Mings. Though I see the resemblence... But here's who they're supposed to be:

*Errol Flynn, a classic swashbuckler. Hard to find a colour photo of a guy mostly in b&w movies...

*Michael Wincott, from such movies as the recent "Man in the Iron Mask" - he was a sadistic prison guard. His gravely voice is great. Maybe I can make a sound file for the game to go with him.

*Ron Perlman, one of my favorite actors... I believe he's British. This is one version, and I'm working on another.

*Bruce Campbell! Need I say more?

I've got ideas for more, but do you swags have any suggestions? An old Sean Connery? Malkovich isn't a bad idea, either.
 
Wow! four for four, (negative four that is! I haven't done this bad since I dopped out of kindergarten! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> )

Sean Connery would be fun, Mogan Freeman, Oilver Reed... I think I'm stating an old guy theme here... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
William Shatner... fer a Star Trek episode mod! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> A scientific party be beamed down tew investigate a primitive watercraft movin' about an archipelago on an `Earth-like` planet but wid no detectable life forms on board! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
<snicker> Bond... James Bond... Connery, of course. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--QuoteBegin-Vassal+--><div class='quotetop'>QUOTE(Vassal)</div><div class='quotemain'><!--QuoteEBegin-->Well.... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> here is my drawing...

<img src="http://www.thelib.com/gallery/albums/userpics/normal_Belltropshipbyvassal.jpg" border="0" class="linked-image" />

This is the ship belltrop will use in the quest but i don't have a modeling program and their prices here in my place are so high that i cannot afford... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" /> but come someone volunteer <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />: ,please...well this is just a simple ship with 30 cannons..please someone make a gm model for this ship please please please....<!--QuoteEnd--></div><!--QuoteEEnd-->

ooh look at those sails... are they supposed to be in catalan/aragonese/occitan colours, or is that a coincidence? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

why can't you use one of the existing ship models and reskin it? you could easily make custom sails for it.
 
good thinking kerion <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> ,but i dunno how to make a new sail <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" /> ,can you teach me?
 
Vassal, here's what Kieron's told me about making new sails, and it works:

<a href="http://forum.piratesahoy.net/`ftopic2224-0`-`asc-40`.php" target="_blank">http://forum.piratesahoy.net/`ftopic22...asc-40`.php</a>
 
that's the procedure if you want to add custom sails that can be applied to any ship once selected.

if you want to make custom sails that one specific ship type will always have, it's much easier than that!

you make your new ship type, with its new (copied) model, its new texture, etc., as normal. when you make the definition in Shipsships_init.c (you can do this by copying an existing one and changing the stats to match your new ship), include the following lines in it:

<b>refShip.EmblemedSails.normalTex = "<<<your normal sails texture>>>.tga";</b>
<b>refShip.EmblemedSails.nationFileName = "<<<your emblemed sails texture>>>.tga";</b>

for that specific ship type, if the user has chosen "default" sails, that ship will have the sails you choose in those lines of code. (if the user chooses another set of sails in the F2 menu or some other way, those sails take precedence.)

(note that this coding may not work properly until you have the updated version of battleinterface.c, which i can send to you if you need it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> it will be available in the next build, though.)


an example of a full definition of a new ship is below. it's the definition for surak'nar's "xebec barbarossa", which always has the stripey barbarossa sails. you can see that surak'nar included the line <b>refShip.EmblemedSails.normalTex = "shipssail_barbarossa.tga";</b>. because his ship is class 4, and emblemed sails only appear on ships of class 3 or above, the other line wasn't necessary.

you can find this definition in shipsships_init.c.


<b>//-------------------------------------------------------------------------
// Xebec Barbarossa, By Duke Surak'nar, 17/08/2003
//-------------------------------------------------------------------------
// PS -->
makeref(refShip,ShipsTypes[n]);
n++;
// PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC_BARBAROSSA]);
refShip.Name = "Xebec3";
// PS -->
refShip.Walk = "Xebec1";
// PS <--
refShip.id = refShip.Name; // PSX
curid = refShip.id; ShipLookupTable.id.(curid) = `n-1`; // PS
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_CANNON_LBS16;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(250);
refShip.Capacity = 1400;
refShip.CannonsQuantity = 20;
refShip.MaxCrew = 125;
refShip.MinCrew = 20;
refShip.SpeedRate = 16.5;
refShip.TurnRate = 50;
refShip.Price = 35000; // NK
refShip.HP = 2100;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_XEBEC";

refShip.EmblemedSails.normalTex = "shipssail_barbarossa.tga";

refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.2;
refShip.SubSeaDependWeight = 0.2;
refShip.TurnDependWeight = 0.4;

refShip.CanEncounter = true; //if you don't want the ship to be encounter change this to "false"

refShip.InertiaAccelerationX = 1.5; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 15; refShip.InertiaBrakingY = 10;
refShip.InertiaAccelerationZ = 9.0; refShip.InertiaBrakingZ = 6.0;
</b>
 
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