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    Maelstrom New Horizons


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Unconfirmed Bug Crash when starting new game

Homo eructus

Privateer
Storm Modder
I've been seeing this for a while, for the last copule of updates at least. If I go to the main menu from an ongoing game by pushing F1 and try to start a new game, I get a runtime error and the game crashes. I was going to say that it doesn't happen everytime but actually it's been five times out of five tries today, so that might have changed with the march 24th update that I installed today, as the crash didn't trigger everytime bafore (it was very often though so it may be coincidence and nothing has changed). It never happens if I start the new game immediately after firing up the game, only if I was in a game already and I try to start a new one.

I'm playing in Spanish, but I've reproduced the crash with the game in English too.

This is the error message that pops up
upload_2020-3-25_17-40-0.png

error.log:
Code:
RUNTIME ERROR - file: characters\characters.c; line: 134
Cant create class: NPCharacter

System.log:
Code:
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
 done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 54441411 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Many characters in location
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw

Compile-log (this one looks normal to me):
Code:
----------------------------------------
Build 14 (24th March 2020)
Savegame Compatibility: 14.943
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 107 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 829
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1489 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1178
InitSounds (Spanish): created 19 entries.
InitMusic: created 107 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
storyline\standard\SL_utils.c was loaded, unloading now...
storyline\standard\quests\both_reaction.c was loaded, unloading now...
storyline\standard\quests\quests_reaction.c was loaded, unloading now...
Done loading
storyline\Ardent\SL_utils.c not loaded, loading now!
storyline\Ardent\quests\both_reaction.c not loaded, loading now!
storyline\Ardent\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Cuba_port (index=251)
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 19, theHour = 20
ItemLogic: On load location Cuba_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\potionbig
ItemLogic -> randItem draw: no model for item Cuba_port.medical1
ItemLogic: Loaded model items\\pursem
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_spa_town
SETTING MUSIC: music_spa_town
storyline\Ardent\SL_utils.c was loaded, unloading now...
storyline\Ardent\quests\both_reaction.c was loaded, unloading now...
storyline\Ardent\quests\quests_reaction.c was loaded, unloading now...
Init character names complete.
 
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