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Crashing when trying to enter the ship

Gumbas

Landlubber
Hi
the game is crashing to windows when i try to go to see :/

here the log, plz help

AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
Character.id = Quest Pirate, have invalid ship type = 1000, and try load to sea

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1576733499 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219150268
Bad rope data for rope: (rope num = :cheers (begin group=-1, end group=0)
Begin pointer = 219738868? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219755436
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219755436
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219755436
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219755436
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 214204772
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215463772
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215463772
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 218497820




Thx: waiting for replay to that :yes
 
If yer play'n with build 11.0 Ye need tew download new update,open up Build installer in yer program file,click on updates only and install :yes
 
no no no don't press T cuz that won't work... you must press I for Initializing :will

btw why did you post it twice ? xD:
 
T will work as this seemed to be the old Pirate Hunter bug and NK added some code that is run when you press the T key to try to correct it.
The I key won't work for this bug.
 
In fact, I'd thought I'd, um, call it "run T automatically" after genning PH missions, but I gather then it _still_ crashes.
Weird.
Eh, at least T _does_ seem to fix 'em...
 
And, for that matter, looking at the logs above, T is indeed exactly what you need to press.

Though I'm absolutely flumoxed as to _why_ that error's appearing in 11... :
 
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