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Custom Character / Character Modding

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Landlubber
Hey,

As far as I have heard, in AoP you play as one of two characters. So I am assuming there is not character customization.

Are there any AoP character mods in the works?

I would love to play as a character with a custom appearance and name.

Thanks,

-Gaviota
 
hi im in canada and there is no news on any AoP realted topic, i havnt found a single thing about it mentioned in any game sites <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Custom character

("If Patched to V1.4")

Look for and change

C:\Program\1C\Êîðñàðû 3\program\characters\ characters_init.c ("open with wordpad")

example:

makeref(ch,Characters[1]); //Blaze Sharp
ch.name = XI_ConvertString("Blaze");
ch.lastname = XI_ConvertString("Sharp");
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "devlin";
ch.sex = "man";

To

makeref(ch,Characters[1]); //Blaze Sharp
ch.name = "Gaviota";
ch.lastname = "Landlubber";
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "pirate_9";
ch.sex = "man";

you can use the modding tools from POTC if you want to see witch character model u want to use..!
 
in the new game menu you can only insert your name. but appearance you can only change see above ^^
also there you can change the start equitment and so on...
 
It would be fun however if you could change your appearence ingame, like in Oblivion were you buy and or find items/clothes...
 
In the initItems.c you can change the specification of all items and weapons..

f.e.: you can edit it so, to find one of the best sword very often...

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(itm,Items[n]);
    itm.id = "blade18";
    itm.groupID = BLADE_ITEM_TYPE;
    itm.name = "itmname_blade18";
    itm.describe = "itmdescr_blade18";
    itm.folder = "items";
    itm.model = "blade17";
    itm.picIndex = 17;
    itm.picTexture = "WEAPONS";
    itm.price = 3000        <<< the buying Price
    itm.dmg_min = 22.0;    <<< min. Damage
    itm.dmg_max = 26.0;    <<< max. damage
    itm.miss = 2.0;
    itm.piercing    = 15;        <<< chance in % to pierce
    itm.block        = 25;    <<< chance in % to block
    itm.minlevel = 10;        <<< min level to use
    itm.rare = 35;            <<< chance to find in %
    itm.uniq = 0;            <<< is this item unique =1 or not =0
    itm.param.time = 0.1;
    itm.param.colorstart = argb(64, 64, 64, 64);
    itm.param.colorend = argb(0, 32, 32, 32);
    n++;<!--c2--></div><!--ec2-->


(words behind "<<<" are only comments from me)

the changes required to start a new game!!!
 
The funny part is, that if you have the Russian version, you just have to change some stuff and its in english (Most that is), had to fix the quest texts and all, but you don't need to know any russian to mod it <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Which is this archive at v1.41?

I don't have ''characters_init.c'' <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=151683:date=Jun 20 2006, 06:15 PM:name=cpt blackfeet)--><div class='quotetop'>QUOTE(cpt blackfeet @ Jun 20 2006, 06:15 PM) [snapback]151683[/snapback]</div><div class='quotemain'><!--quotec-->
Custom character

("If Patched to V1.4")

Look for and change

C:\Program\1C\Êîðñàðû 3\program\characters\ characters_init.c ("open with wordpad")

example:

makeref(ch,Characters[1]); //Blaze Sharp
ch.name = XI_ConvertString("Blaze");
ch.lastname = XI_ConvertString("Sharp");
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "devlin";
ch.sex = "man";

To

makeref(ch,Characters[1]); //Blaze Sharp
ch.name = "Gaviota";
ch.lastname = "Landlubber";
ch.id = "Blaze";
ch.nation = ENGLAND;
ch.model = "pirate_9";
ch.sex = "man";

you can use the modding tools from POTC if you want to see witch character model u want to use..!
<!--QuoteEnd--></div><!--QuoteEEnd-->

Great Info but doesn't changing the name affect the game scripts have you played through to test?
I like how you can edit the model type as well. Are there any problems ingame with that?

Also Does anyone know how to change the requested texture file written a model? I'd like to make copies of some of the current models and use new textures but all I have is GM viewer and I can't get it to change the requested texture. Can't use beatrice model for anything else if I can't use separate textures.
 
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