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Fast voyager in WorldMap

kblack

Landlubber
Storm Modder
Hi all:

I've tuned my voyages in WorldMap in the following way:

1st) I've reduced the velocity
In worldmap_init.c function void wdmInitWorldMap() i've changed
worldMap.date.hourPerSec = 1.0; (was 2.0)
worldMap.shipSpeedOppositeWind = 0.3; (was 0.6)
worldMap.shipSpeedOverWind = 0.6; (was 1.2)

2nd) I've enabled the R key (3x acceleration) in the Worldmap

In BattleInterface.c in function void BI_ProcessControlPress() i've cut out the piece of code:
case "TimeScale":
if(IsPerkIntoList("TimeSpeed"))
{
SetTimeScale(1.0);
DelPerkFromActiveList("TimeSpeed");
}
else
{
SetTimeScale(GetSeaTimeScale());
AddPerkToActiveList("TimeSpeed");
}
break;

and I have put it in:

seadogs.c in function void ProcessControls() in the last switch:
switch(ControlName)
{
case "WMapPauseSwitch":
if (!CheckAttribute(pchar, "pause"))
{
SetTimeScale(0.0);
pchar.pause = true;
}
else
{
SetTimeScale(1.0);
DeleteAttribute(pchar, "pause");
}
break;

case "WMapCancel":
if(IsEntity(&worldMap))
{
pchar.space_press = 1;
}
break;

case "PaperMap":
LaunchPaperMapScreen();
break;

<b> case "TimeScale":
if(IsPerkIntoList("TimeSpeed"))
{
SetTimeScale(1.0);
DelPerkFromActiveList("TimeSpeed");
}
else
{
SetTimeScale(GetSeaTimeScale());
AddPerkToActiveList("TimeSpeed");
}
break;
</b>
}

}
/*END OF PROCESSCONTROLS*/
 
Interesting find, kblack. Thanks a ton for sharing it!

Cap'n Drow
 
Ahoy Kblack! That be a treasure fer certain, thank ye much. I figured I were zipping about far too hasty like beating the wind and all.

Regards!

RJ
 
Thanks for this!!
I was searching a tips like this one....

It's boring to travel from Antigua to Tortuga so slowly...

Thanks for all <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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