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Low Priority Ghosts

Grey Roger

Sea Dog
Staff member
Administrator
Storm Modder
Normally when using TX Convertor to make a character texture, I use A1R5G5B5 if it has an alpha channel. 1 bit alpha is enough to make areas visible or invisible.

It turns out that characters obey 4 bit alpha, to some extent. Photoshop allows the colour to be set by sliders or by typing numbers:
ghost_settings.jpg

Some experimenting shows that the brightness must be at least 74. At 73, the character is completely invisible. At 74, meet the ghost of Nathaniel Hawk:
blaze_ghost.jpg

Those of you interested in the supernatural can probably find uses for this...
 
Very nice!
Something could be made of that for sure.

I wonder what a character would look like with some parts alpha'ed and some parts solid.
Hmm....
 
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