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help with interceptor

Nico5

Landlubber
I recently downloaded HMS interceptor But I miss the <b>ship init</b> file, you have somewhere?
 
Make one yourself. That's what I did. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Very well then. Here's mine:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// HMS Interceptor by Kazeite
//-------------------------------------------------------------------------
    // PS -->
    makeref(refShip,ShipsTypes[n]);
    n++;
    refShip.Name            = "Interceptor";
    refShip.All                = "Brig1";
    refShip.SName            = "Interceptor";
    refShip.walk            = "";
    refShip.id                = refShip.Name;
    refShip.nation            = ENGLAND;
    refShip.Class            = 3;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS9;
    refShip.MaxCaliber        = 9;
    refShip.Weight            = Tonnes2CWT(300);
    refShip.Capacity        = 1500;
    refShip.CannonsQuantity = 18;
    // NK cannon qtys 05-04-18 -->
    refShip.Cannons.Borts.cannonf.qty = 0;
    refShip.Cannons.Borts.cannonb.qty = 2;
    // NK <--
    refShip.MaxCrew         = 160;
    refShip.MinCrew         = 2; //SJG to allow for escape from redmond - was 32;
    refShip.SpeedRate        = 14.0;
    refShip.TurnRate        = 40;
    refShip.Price           = 80000;
    refShip.HP              = 2500;
    refShip.SP              = 100;

    refShip.QDeck = "ShipDeck1"; // KK
    refShip.CannonsDeck = 0; // KK
    refShip.CargoHold = 1; // KK
    refShip.Cabin = "Cabin3"; // KK

    refShip.Type.Trade = false;
    refShip.Type.War = true;

    refShip.CanBuy                = false;
    refShip.CanEncounter        = false;

    refShip.WaterLine = 1.0;
    refShip.SpeedDependWeight = 0.3;
    refShip.SubSeaDependWeight = 0.3;

    refShip.InertiaAccelerationX    = 0.2;    refShip.InertiaBrakingX        = 2.0;
    refShip.InertiaAccelerationY    = 12;    refShip.InertiaBrakingY        = 9;
    refShip.InertiaAccelerationZ    = 6.0;    refShip.InertiaBrakingZ        = 4.0;<!--c2--></div><!--ec2-->
 
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