• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Fixed Hispaniola - Buccaneer Camp - No Cargo Quest

Thanks for reporting.
It is indeed very likely to be the same issues. Will look into it soon. :cheers
 
Yep, absolutely exactly the same problem as expected.

Extract the attached dialog.c file to PROGRAM\DIALOGS and the dialog.h file to PROGRAM\DIALOGS\English .
Now if you load your savegame, you can complete the quest just fine. :onya

Because Eugene has another version of his dialog in PROGRAM\Storyline\Bartolomeu\dialogs which is less easily fixed.
So if you play the Bartolomeu o Portugues storyline, you still won't be able to complete any quests going there.
Rather than putting a lot of effort into trying to fix that, I am simply adding this to the StartStoryline.c file:
Code:
Towns[GetTownIndex("Buccaneers Camp")].skiptrade = true; // PB: Eugene Martin's custom dialog doesn't allow accepting quests
That should stop any quests being generated to there, but only in that storyline.

@Bartolomeu o Portugues would be welcome to merge the two, but it should be OK like this as well. :doff
 

Attachments

  • Eugene Martin_dialog.c
    8.8 KB · Views: 91
  • Eugene Martin_dialog.h
    2.7 KB · Views: 86
Back
Top