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Need Help Is it possible to change your char. model in teho?

The simplest way I can think of is to replace the ".gm" files used by Charles.
Those being "Sharle_...".
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You can use the animation viewer to see what model you'd like.

Character models are stored in "RESOURCE\MODELS\Characters" and their textures in "RESOURCE\Textures\Characters".
You can change the textures location in the animation viewer settings.

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Just keep in mind to pick one that also has a "_mush" variant.
For example if I want "Resc_0". I'd copy "Resc_0.gm" and "Resc_0_mush.gm", and rename the copies "Sharle_1.gm" and "Sharle_1_mush.gm".
Repeat until all "Sharle" files are replaced with what you want.
 
just to be sure, I go down the list right? ex: rename "resc0" to "sharle1" and "resc1" to "sharle2" and so on? or do I just use the "Resc_0" file for all the sharle files? if that makes sense?
 
The second.
It turns out that "Resc_0" and "Resc_1" are not the same person.
So you make a few copies of "Resc_0" and "Resk_0_mush" somewhere else and rename them so all "Sharle" files are replaced when you paste them back in.

Hope this clears it.
 
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