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Kings and Castles

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I missed this when it was announced back in February, Gas Powered Games, the same lot that developed Dungeon Siege, is working on a new fantasy Real Time Strategy title called Kings and Castles. There aren't a whole lot of details at the moment, but they have just released their 14'th video dev blog with Chris Taylor about the development of the game. From what I have gathered from the original press release, and the videos, the game will consist of 3 factions, good and evil of course, and a yet to be announced third faction. The game will have typical ground units, such as knights and swordsmen, wizards and siege units, dragons and ships. One of the videos shows a sailing vessel transforming into a zeppelin, so apparently there will be some aerial combat as well! This looks like it could be good RTS, something we haven't seen for a while!

Gas Powered Games Announces Chris Taylor’s Kings and Castles

Acclaimed developer to take fans behind-the-scenes of the development of its all-new real-time strategy game

REDMOND, WA (FEBRUARY 15, 2010) – Gas Powered Games announced today that work has started on Kings and Castles, an epic real-time strategy game for the PC and next-generation consoles. This one-of-a-kind experience will let players take on the role of one of three powerful kings who are vying for control of an all-new, original fantasy world.

“We’re doing something different this time around,” said Chris Taylor, Creative Director of Gas Powered Games. “We want to take our fans on a great adventure with us. They’ll get to go behind-the-scenes and watch the game come to life from start to finish.”

Using the game’s website (www.kingsandcastles.com) and social networking sites like Facebook and Twitter (follow DeathBot9, Chris Taylor’s personal account), GPG will give its fans a (mostly) unfiltered look inside the development process of Kings and Castles. “Synergy will be leveraged, and paradigms will be established,” said Taylor. “More importantly, buzzwords will be utilized.”

GPG will be posting regular updates about Kings and Castles on its website. The first video blog went live today. It contains graphic scenes of wood chopping, chickens, and the obligatory horse biting.

Future installments will take fans step-by-step through the design process, discussing the creation of prototypes, the work that goes into creating the visual look and feel, while others will cover the proper care and feeding of chickens.

Kings and Castles will utilize the state-of-the-art RTS technology that Gas Powered Games has pioneered with its previous titles. Key features include the ability to zoom to any level, incredible maps, and eye-popping visuals that will run on a wide range of systems.

“We also promise to gouge evil from its shell at least once, or maybe twice,” said Taylor. “But not three times. That would be weird.”

You can find the video blog entries HERE! They are very well done and quite informative and amusing, I highly recommend you watch them from the beginning!
 
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