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OMG, no jungle explorations/land features :S

Jopieseethoek

Master Mariner
Storm Modder
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Will Age of Pirates include land-based aspects, similar to Pirates of the Caribbean, or will it focus more on the sea-based action similar to Sea Dogs?

While defining the concept of Age of Pirates, we discussed land adventures like exploring jungles, etc. But we wanted to make the game close to Sea Dogs and keep naval battles and sailing the main feature of the game. So, we shortened the land-based parts to what is really related to pirates and ships, excluding the other, more purely adventure aspects. We hope players who wanted to walk through jungles will forgive us for that. ;-)<!--QuoteEnd--></div><!--QuoteEEnd-->

well, just like the titel said... age of pirates doesn't contains exploring-land/beaches/jungles :S .. for me this is reallly a big dissapointing, and I'm not going to buy buy aop anymore.. damn!.. seadogs was fun but still.. the land feature as we know in POTC was much!! more fun.. there where more possibility's/freedom instead of always walking between the city gates :S and sea fighting is getting bored by the time, my question to the developers.. why taking out the good parts of a game instead of inplanting good things <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ?? ok, there are some good points that are improved comparing with POTC.. but only a few and that is now fall into nothing because of no-explorations.. so I stick to the build 12 for potc.. I think that the build contains much more good items then aop.. I was really hoping for aop till I read the Q&A on the front site.. pfffff <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />

I thought.. finally! a good complete pirate game that would give you the feeling that your actually in that age of time.. but no <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> .. oh well, too bad.. then we should pray that sea dogs 4 will do the save (but I think not)

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
 
erm were did you read that? i had read somewhere that it was going to have even more extended land action than POTC,

but dosent matter to me, im not much of a landlubber,

I preferr standing on the deck of a ship with guns blazing arrr <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hmm. Sound like there are several things in AoP that don't really sound too great. No jungle explorations/land features is rather bad to me. Having no main quest isn't a bad thing, but if I understand correctly, there aren't really any quests execpt for the random ones. I wonder if they can possibly make very interesting random quests. You can hardly have the PC generate a random story-line, right? Plus it sounds like the colony management is being made a whole lot more complicated than it needs to be. Sure there's a need for improving on that front, but what they sound to be doing is going to complete opposite from PotC (where you can't capture and keep a colony) to where you have to run it Sim City-like. I reckon something in between, the game would be the most fun. I think I'll also keep off from getting AoP until PotC can be merged with it, combining the best of the two worlds. Now THAT would be something to look forward to! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Flash forward two years, and Sea Dogs 2 promised much of the same sea battles, plus the ability to walk not only through island villages but also right through the gates and all over the rest of the island. But before you could say “marketing deal,” Sea Dogs 2 became the Xbox and PC game Pirates of the Caribbean, essentially stopping the franchise from advancing further.<!--QuoteEnd--></div><!--QuoteEEnd-->What the HECK? Then what <i>would</i> you call Build 12? I'd certainly call that advancing some further! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Shame really, i like sneaking thru jungles, kickin bandits around. But then, there can never be 'the one perfect pirate game'. I don't think there's an engine out that offers a huge caribbean ocean with all islands plus islands & towns that are detailed as hell.

Well, maybe there would be, if all pirate modding communities worldwide would make 1.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> Where will I bury my treasure NOW??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />

I swear, I'm going back to Redguard... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
<!--QuoteBegin-CatalinaThePirate+Jun 13 2005, 04:58 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jun 13 2005, 04:58 PM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> Where will I bury my treasure NOW???  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />

I swear, I'm going back to Redguard...  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
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Hey Catalina, you will have to park the loot with a loanshark.
 
Aye,that's dissapoint'n news ter be sure,I'd be look'n forward tew better ships,naval battles and land exploration is a must fer me,although probably don't do it as much as some,still like ability and choice te do so.Still ,I'd be buy'n this game jest ter see how moddable it really is and hope naval battles and oppurtunity fer loot'n and plunder'n,captur'n towns an such makes up fer de loss O' land Exploration <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Well, maybe we will all STILL be playing PotC with the Build when AoP comes out! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Now Fred Bob be thinkin' dat PotC drove yer actual true sailin' time down tew next-to-nuttin' an' thar be minimal sea battles, when comparin' wid Sea Dogs. Me big gripe wid PotC be de insane amount o' scene-changin' cut-scenes on land an' den de near zero time actually sailin' de ships! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Even wid de great mods, ol' Fred Bob quickly gits tired o' plowin' through all de screens an' menus an' cut-scenes tew git some place on land. De whole land experience really be needin' smoothin' out. An' de whole sea experience really be needin' meaningful expansion. Havin' sayed all dat, Fred Bob be hopin' they don't abandon de adventure game route wid many interestin' quests (like Sea Dogs) an' dat de land still be a place fer adventure as well! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Yes, Fred Bob, I'll go along with that! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> There is too little sailing about in PotC...
 
I wouldn´t mind all too much, after all, running through the Jungles and getting kiled by savages was the least fun part in PotC, as far as I am concerned. A game placed in the Carribean is about sailing and fighting ships, not lurking through the wilderness. All right, I exagerate, but there <i>was</i> too much walking around on land in PotC.
 
They did say shorten land based parts,sounds like thar not doing away with it totaly,possibly maybe a short walk ter pirate forts,ur maybe ye land on a beach an walk,O' course that'd be figur'n thar will be pirate forts <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->why taking out the good parts of a game<!--QuoteEnd--></div><!--QuoteEEnd-->

Are you serious? And what exactly does jungle exploration have to do with piracy, anyway? Besides, I'm sure that in Bethesda-Disney produced POTC2 there will be plenty of landlubbering to compensate for the lack of gameplay. Just as it was in POTC.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->A game placed in the Carribean is about sailing and fighting ships, not lurking through the wilderness.<!--QuoteEnd--></div><!--QuoteEEnd-->

You pretty much said it all, <b>v_Grimmelshausen</b> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

Too bad their sailing part and ship fighting mostly stinks too, but then we always have a modding community to make up for everything Akella doesn't care to know about naval combat or pirates. Or at least try to make up...

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->and hope naval battles and oppurtunity fer loot'n and plunder'n,captur'n towns an such makes up fer de loss O' land Exploration<!--QuoteEnd--></div><!--QuoteEEnd-->

Well, let's put it this way - instead of making a tiny archipelago (only 8 small islands, some not even populated) they went for making a bigger world at a price of dropping land exploration this time. This means getting back to the Seadogs days, where you couldn't get outside of town, but had a true archipelago to navigate through. In other words - you don't explore land, you explore the archipelago.
Which is fine with me. Or would be if they didn't drop Spanish Main. I think due to that it should be more properly called "Age of Columbus", not "Age of Pirates".
Damn engine restrictions. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Nice to see I´m not alone in my opinion.
I mean, now and then you have to go on shore, to repair your ships and sell your loot and such, but one screen outside and one inside each city would have done, instead of those jungle labyrinths I always get lost and killed in.
 
Would be great if only the main caribbean islands were known at the beginning of the game, but the more you search, the more tiny islands (without any names) are popping up on your worldmap. Now that would be cool. And instead of several jungle screens, there only would be 1 screen for the beach and one in the middle of the island.

I guess everyone is right: i'd also rather have more islands to sail to than larger islands but only a few of them, like in PotC. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

Ah well, i'll buy AoP anyway, seems like it's gonna be the best pirate game for the near future.
 
<!--QuoteBegin-CaptainRED+Jun 17 2005, 05:12 AM--><div class='quotetop'>QUOTE(CaptainRED @ Jun 17 2005, 05:12 AM)</div><div class='quotemain'><!--QuoteEBegin-->Would be great if only the main caribbean islands were known at the beginning of the game, but the more you search, the more tiny islands (without any names) are popping up on your worldmap. Now that would be cool. And instead of several jungle screens, there only would be 1 screen for the beach and one in the middle of the island.

I guess everyone is right: i'd also rather have more islands to sail to than larger islands but only a few of them, like in PotC.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

Ah well, i'll buy AoP anyway, seems like it's gonna be the best pirate game for the near future.
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I think it would be better to have 'real' caribbean islands and focus on them with as many main ports and towns as possible. Why would you want little unknown islands over the real caribbean? Thats what PotC had and it sucked. A little island here and there would be good and easy to implement but only as an extra and not at the expense of the real islands surely. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
I just think little islands would add to the overall gameplay. I think Pirates didn't sail around hunting for ships and then always set course for the next main port to sell their booty.

They also traded with little villages and ports, scattered across a huge number of smaller islands. They used unknown bays to hide their ships while repairing / maintaining them. They used caves as hideouts, covered by reefs off the coast so no warship could follow them thru the shallow waters etc etc etc.

I think AoP is missing a great deal of typical pirate activities, it seems like the gameplay consists off 'Sink ships, sell booty and attack enemy ports'.

Although i realize u can't please everyone. The pirate game which features everything pirates ever did in the past would be a project for a decade i guess. By then the gfx are out of date, and u start redoing almost everything lol. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Ah, CaptainRed, the game you describe would truly be worthy of the tag line "Live the Life"! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Of course, when going into such details, I'd actually like to play it in VR instead of looking at the computer screen...
 
I like your ideas as well Captain Red! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

What were the Buccaneers? Guys who lived in the woods and jungles of the Caribbean who hunted and "<i>boucaned</i>" the meat. They weren't necessarily capable sailors, and if they weren't hunting, they would gather together in groups and raid towns and villages. Things like this would add a lot to any game about pirates and could even add progression to a game; a character could start out as a Buccaneer, hunting and raiding and eventually stealing a boat and convincing other buccaneers to join him on raids on ships or other islands. Eventually the Buccaneer could become a full fledged Pirate, but he would have to train up to gain the skills necessary to handle a ship. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

Just my two doubloons... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Well, maybe the modders will sail to the rescue again! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
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