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Pirate Leader Hostile

Zimky

Landlubber
Hi guys, just wanna say first: brilliant mod, adds so much!

anyway, my problem is that when i go to the pirate island to deliver their leader the message from the english govenor, he tries to kill me, so do all the pirates in the town. This wouldnt be a problem, but their leader wont talk to me while hes trying to stab me.... is there anyway to stop him from being hostile so i can continue the story?

thanks in advance
 
Usually, when all people on an island try to kill you, that is caused by you killing one of them in the first place. Did you kill a pirate before visiting the pirate leader? If so: Going to sailing mode and back again usually solves it.
 
hello, thanks for the advice but it doesnt seem to work, ive sailed to other islands and back and the leader and everyone else is still hostile

as for killing one, first time i visted the island one of those tribe people started attacking me so i killed him and then all the pirates started attacking me, they stopped once i left the town and reentered tho,

is there anything else i could try?

thanks for ya help
 
Check the Nation Relation screen. Are you hostile with the pirates?

I don't really understand why this would happen. When you leave the island, everything should go back to normal. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
checked the relations screen, neutral with everyone apart from england

getting attacked by everyone in tortuga and oxbay as well (tortuga was the first time id ever been there)

dunno if this is actually a bug or not, if it helps im running the latest build 13 beta version
 
Try this: Open PROGRAM\console.c. Add this line inside the void ExecuteConsole() function:
LAI_group_SetRelationWithAllStock(QC_CITIZENS, LAI_GROUP_NEITRAL);

Then load your savegame, press F12 and go visit Isenbrandt Jurcksen. See if he is still hostile.

Note: "NEITRAL" seems spelled wrong, but it IS correct. Crazy Russians. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
thanks for the code, but im not entirely sure where i put it

is it:
void ExecuteConsole((LAI_group_SetRelationWithAllStock(QC_CITIZENS, LAI_GROUP_NEITRAL)<img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
{

or

void ExecuteConsole()
LAI_group_SetRelationWithAllStock(QC_CITIZENS, LAI_GROUP_NEITRAL);
{

or something completely different?

sorry, never done anything with C before

thanks alot for ya help and patience <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
void ExecuteConsole()
{
LAI_group_SetRelationWithAllStock(QC_CITIZENS, LAI_GROUP_NEITRAL);

You can put it anywhere as long as it is AFTER the { that opens the ExecuteConsole() block of code and BEFORE the } that closes it again. What I posted above should work. Good luck. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Edit:<!--colorc--></span><!--/colorc-->
Better still, use this line to add instead:
LAi_group_SetRelation(QC_CITIZENS, LAI_GROUP_PLAYER, LAI_GROUP_NEITRAL);

This should set all QC citizens, including Isenbrandt Jurcksen neutral to the player.
 
ok, im pretty sure i have the code in the right place (exactly where ya said), when i press F12 should there be any kind of on screen confirmation? if there is then im getting none, and if there isnt, the leader and everyone else is still trying to kill me...

i thought my F12 key might not be working, so i tried mapping it to one of the controls, and it accepts it, but it says its F4 in the list of keys, and none of the F keys from 5 to 11 will be accepted as valid keys, that may just me by computer tho...

cheers for helping me, its apreciated
 
Woops. That was not right. Use this line instead:
LAi_group_SetRelation("QC_CITIZENS", LAI_GROUP_PLAYER, LAI_GROUP_FRIEND);

This one does work. I tested it myself now. Pretty funny: I attack Isenbrandt Jurcksen, he grabs his blade and tries to kill me. Then I press F12 and he puts his blade away again. LOL! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Oh. And I recommen setting the key back to F12.

You should get an on-screen confirmation: "Executed Console". The previous code I have you was simply wrong. Sorry. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
easy mistake to make, especially if ya doing it off the top of ya head :p

works like a charm, even does what ya said and drops his sword if ya attack him

thanks for all ya help, truly apreciated, keep up the great work with the mod, makes this game so much more fun <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

thanks again!
 
It worked? EXCELLENT! So you'll be able to continue the game now, right?

Shame I couldn't figure out why that got caused in the first place. This isn't really a bugfix. It just makes sure you can continue the game... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
yeah game is able to be continued, thanks for that

sorry i cant be of any help as to why its being caused...
 
Might have been a once-in-a-lifetime fluke. At least you can continue play, which was the main concern, right? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=162396:date=Sep 19 2006, 10:29 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 19 2006, 10:29 AM) [snapback]162396[/snapback]</div><div class='quotemain'><!--quotec-->
Might have been a once-in-a-lifetime fluke. At least you can continue play, which was the main concern, right? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hello, I had the same problem with the pirates at QC, and this thing worked. However I've got it again now, but with the pirates at Douwesen. I think it can be solved in the same way, but this time with the codename for the pirates at Douwesen instead of 'QC'. But I don't know the codename. Somebody got it for me? Thanks!

Edit: Found it, DOUWESEN_PIRATE_CITIZENS it works in the same way as stated above.
 
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