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Post Build 12 mods - beta test

kblack

Landlubber
Storm Modder
Doesn't start at all ... complains about LUCK_QTY_MAX not defined in quests\quests_reaction.c; line: 288

Digging around, I've found that
LUCK_QTY_MAX
RANK_QTY_MAX
BASE_QTY

aren'r defined at all... i.e, they only appear in that file.

I guess they should appear in a #define instruction either in Buildsetting or in globals
 
Well, I've been able to start the game, defining these in Buildsettings:

#define LUCK_QTY_MAX 10
#define RANK_QTY_MAX 10
#define BASE_QTY 10
#define LUCK_QTY_SCALAR 1
#define RANK_QTY_SCALAR 1
#define RARE_QTY_SCALAR 1
#define BASE_QTY_SCALAR 1

and I have found:

1) Takes 5 min to start a new game

2) You can't buy any item.... when you select "let's show me ..." the items screen doesn't appear at all.

I've attached the report of the session.

Luck. I'm going to install again B12
 
Was that using the most recent version? Hmm. I thought it did work; at least would run. I know I managed to get it to run before I uploaded. Sorry for this trouble. Did you instill it on a clean installation of Build 12? I thought that, if you did that, it should work. I suppose I am mistaken. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
Today or tomorrow, I'll upload a new version, including many new features. Plus I'll make sure it runs when installing it on top of a clean Build 12 <i>before</i> I upload it.
 
Yes, Pieter, I had the same trouble. Oddly, I got an error message pointing to that one line in Q_R.c too, but that in NO WAY had anything to do with the crash, as the line in that file is the same as the OLD q_r.c... ??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Sounds like it's got some of the itemtrade code in but not all of it.
Because some of those scalars I removed as unecessary anyway, and if they're gone, then there should be a new q_r.c without the GiveItemToTrader() function and the items_utilite.c file should have all the IT code.
 
Just so you know: This comment was not a comment on the most recent modpack version. My most recent one has got about all the itemtrade code in there.
 
What do you need to install this patch correctly, because when you move the files in the right directory, it does nt work well <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> but I like the Idea for the new islands
 
Do you mean PotCMods.zip? If so, you need to install Build 12 first. Use the full version, not the Online Install (or so I am told) and install it on top of the deault installation of the game. Just make sure the path is correct to you PotC game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
The new islands aren't in PotCMods.zip . <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
What order did you install things? If you're trying to play postb12 on /top/ of the new islands or a prebuild13 pack, no wonder things are screwy!
 
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