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Not a Bug Problem with relation setting with pickpocketing

Levis

Find(Rum) = false;
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Storm Modder
hi,
4) if i choose Britain as nation (`till now i have only chosen this, Hawk storyline), while playing in game, when noticing someone stealing money from you, if i`m given the option to keep extra jewels or other "shining" loot, no penalty is applied......if i play selecting any nation but my personal flag at the beginning, i get a -5 penalty in my relations with NPCs doing this.
 
I do not think this is possible. Either it is a wrong observation or there is something else at play.

From Enc_walker.c:
Code:
    case "jewel":
       GiveItem2Character(PChar, "jewelry"+(1+rand(15)));
       if(rand(100)+sti(PChar.skill.leadership)<50)
       {
         Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"The thief spreads the news"));
         Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"that you receive stolen goods."));
         ChangeCharacterReputation(PChar, -5);
       }
       Diag.CurrentNode = "get_out";
       DialogExit();
     break;
Sometimes you get a reputation loss and sometimes not. The chance relates to your leadership skill; not to any nationality. :no
 
This is probally a false observation indeed because of the randomisation.
Flagged as not a bug
 
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