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Starting with peter blood

marauderim

Sailor Apprentice
hi, i've just escaped from barbados, and went to curacao(was the place mentioned by the doctor that helped us), bad idea i was not welcome at all...

then i decided to try pirates(i remembered that someone that escaped with me said something about pirates and frensh being the only choices we have), that came to be a better choice <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

now my main problem, i started to make some store quests(pays well and i still remember some places from AoP), but when the pay day came, i was asked to pay more than 200.000 piesters ????????????? i have like 40 crew, is this right???????????? i am using the frigate we escape with, should i change to a new(smaller) ship as soon as i get the money to buy one? but still, i have a 40 man crew...i doubt a sloop will require less...this cant be right, well i refused(no other choice) to pay, and i got a rebelion, lucky me was only 2 sailors that i killed easy, but, my problem remains, what i need to do to have the right income to be able to pay my crew, or what crew/ship(duno if a smaller ship uses cheaper crew...) should i be using at this point?

this is my first time playing AoP2 , i know that peter blood is the harder role to play, but i like it having more role to play, even a harder role, so if anyone had the same problem, help me <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

for now, i go try this, i will see the cost to dock my frigate(the price we receive from selling it is absurd) and buy a sloop, then when and if i learn how to suport my frigate i will get it back, i still need to check how much it takes to dock it...im afraid to ask lol

marauder
 
Sell quest frigate bad idea. Lyuger attack. Or make the transport of goods. 40 people on luger will cost less. You have defeated the skills.
 
<!--quoteo(post=322758:date=May 26 2009, 01:47 PM:name=Valeriyan)--><div class='quotetop'>QUOTE (Valeriyan @ May 26 2009, 01:47 PM) <a href="index.php?act=findpost&pid=322758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sell quest frigate bad idea. Lyuger attack. Or make the transport of goods. 40 people on luger will cost less. You have defeated the skills.<!--QuoteEnd--></div><!--QuoteEEnd-->

i dont intend to sell my frigate, i was thinking in docking it and get it back later(duno the cost yet)

"Lyuger attack", what is that? a quest?

"40 people on luger will cost less", thanks for the info <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

"You have defeated the skills", explain this part pls :p
 
What he means that the frigate is too big for you and so you have penalties on your stats and skills, which in turn impacts the amount of money you have to pay for stuff. You need to raise your or your navigator's navigation skill to be able to sail large ships without penalty.
Oh, and docking the frigate will cost you some 30-40k. Alternately, you can keep it and appoint one of your officers as captain. If you're in direct command of it you have stat penalties, if you sail a smaller ship and have it follow you around you do not. But there's not much point to that, since without decent trading skill you won't be able to make much money by hauling cargo anyway, so the large hold is pretty useless this early in the game. My advice would be to either sell it or try to scrounge together enough money to have it docked. You can do that by taking the cannons off and selling them, by the time you come back for the ship you'll have more than enough money to buy new ones.
 
<!--quoteo(post=322771:date=May 26 2009, 03:10 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 03:10 PM) <a href="index.php?act=findpost&pid=322771"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What he means that the frigate is too big for you and so you have penalties on your stats and skills, which in turn impacts the amount of money you have to pay for stuff. You need to raise your or your navigator's navigation skill to be able to sail large ships without penalty.
Oh, and docking the frigate will cost you some 30-40k. Alternately, you can keep it and appoint one of your officers as captain. If you're in direct command of it you have stat penalties, if you sail a smaller ship and have it follow you around you do not. But there's not much point to that, since without decent trading skill you won't be able to make much money by hauling cargo anyway, so the large hold is pretty useless this early in the game. My advice would be to either sell it or try to scrounge together enough money to have it docked. You can do that by taking the cannons off and selling them, by the time you come back for the ship you'll have more than enough money to buy new ones.<!--QuoteEnd--></div><!--QuoteEEnd-->

thanks for the tips Sordid <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

"You need to raise your or your navigator's navigation skill to be able to sail large ships without penalty"
right, but this is the first ship i get hehe
and its very hard to let it go for the money i get from shipyard, i prefer to sink it myself than sell it for the price they give me <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
your idea is great, i will try to get nearby carry quests(by realoading) till i get enough for a small ship, then i'll do what u say with the cannons <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=322781:date=May 26 2009, 03:56 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 03:56 PM) <a href="index.php?act=findpost&pid=322781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its very hard to let it go for the money i get from shipyard, i prefer to sink it myself than sell it for the price they give me <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
They offer you a pittance because of your stat penalties affecting your trade skill. Buy a tartane as a second ship and switch to it, the penalties go away and you'll be able to sell the frigate for some 70k, plus 20k for the cannons. You can bring some 50k from Barbados if you play it right, so you should be able to afford the mooring and a small ship pretty soon.
 
Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow
 
<!--quoteo(post=322793:date=May 26 2009, 04:45 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 04:45 PM) <a href="index.php?act=findpost&pid=322793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322781:date=May 26 2009, 03:56 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 03:56 PM) <a href="index.php?act=findpost&pid=322781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its very hard to let it go for the money i get from shipyard, i prefer to sink it myself than sell it for the price they give me <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
They offer you a pittance because of your stat penalties affecting your trade skill. Buy a tartane as a second ship and switch to it, the penalties go away and you'll be able to sell the frigate for some 70k, plus 20k for the cannons. You can bring some 50k from Barbados if you play it right, so you should be able to afford the mooring and a small ship pretty soon.
<!--QuoteEnd--></div><!--QuoteEEnd-->

i cant(or duno how to) sell the cannons, but i already got the money for a sloop and for docking the frigate, bahh i had to let my fighter with it lol if i remove all officers i have to sink it <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

i didnt get that amount of money from barbados, but when i got those 30k for the bank guy i suspected that i could keep it, but i delivered it tho

im playing in captain mode, im geting a hard time lol, im also with medium encounters, my life is not easy at all, well at least now with my sloop i can run away in main map without being outrunned, i was starting to hate the fact of commanding a frigate and being chased and attacked by every single piece of wood floating on the ocean...i guess if i had encountered an indian canoe i would have ben attacked too... <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=322831:date=May 26 2009, 01:37 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 01:37 PM) <a href="index.php?act=findpost&pid=322831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hiring extra officers is a definite good idea. Especially extra fighters. If you can, fill up your ships roster, then make sure you have at least 3 to 5 extra fellows around to act as captains for capped ships.

Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.

Doing stuff like that, the crew will begin paying for themselves in no time at all.

Cap'n Drow
 
<!--quoteo(post=322822:date=May 26 2009, 07:26 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 07:26 PM) <a href="index.php?act=findpost&pid=322822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant(or duno how to) sell the cannons<!--QuoteEnd--></div><!--QuoteEEnd-->
At the shipyard, not the store.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->i didnt get that amount of money from barbados, but when i got those 30k for the bank guy i suspected that i could keep it, but i delivered it tho<!--QuoteEnd--></div><!--QuoteEEnd-->
You can get up to 55k from him (at the cost of a slight rep hit), and either keep all of it (for a 25k bounty) or return the moneylender's share and still have plenty left.
Note that if you decide to keep it all you'll still have to return the 27k to the moneylender the first time you speak with him due to a bug.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->im playing in captain mode, im geting a hard time lol, im also with medium encounters<!--QuoteEnd--></div><!--QuoteEEnd-->
Medium encounters is still too high, IMO. I play on low and <i>still</i> have somebody on my tail nearly all the time.

<!--quoteo(post=322859:date=May 26 2009, 08:26 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 08:26 PM) <a href="index.php?act=findpost&pid=322859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.<!--QuoteEnd--></div><!--QuoteEEnd-->
The best remedy for that, I find, is an ample dose of knipples into their rigging.
 
<!--quoteo(post=322859:date=May 26 2009, 08:26 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 08:26 PM) <a href="index.php?act=findpost&pid=322859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322831:date=May 26 2009, 01:37 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 01:37 PM) <a href="index.php?act=findpost&pid=322831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hiring extra officers is a definite good idea. Especially extra fighters. If you can, fill up your ships roster, then make sure you have at least 3 to 5 extra fellows around to act as captains for capped ships.

Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.

Doing stuff like that, the crew will begin paying for themselves in no time at all.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

nice to know, btw, there is one thing i dont know and never tried to find out, but maybe now will be in handy, if i decide to make a fleet, how it works? i only need to assign a captain to each ship of the fleet, and my officers assigned to diferent professions will work for all fleet? and what the best skill for the captains beside lidership and loyalty, does they need navigation or they will share my navigator skills to? never made a fleet in AoP, but its maybe a fun thing to try...for a change, tired to be a lone wolf hehe
 
<!--quoteo(post=322860:date=May 26 2009, 08:31 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 08:31 PM) <a href="index.php?act=findpost&pid=322860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322822:date=May 26 2009, 07:26 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 07:26 PM) <a href="index.php?act=findpost&pid=322822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant(or duno how to) sell the cannons<!--QuoteEnd--></div><!--QuoteEEnd-->
At the shipyard, not the store.<!--QuoteEnd--></div><!--QuoteEEnd-->

yes, i tried at shipyard, but no cannons shows in "Holding", maybe i need to make something first???
 
<!--quoteo(post=322882:date=May 26 2009, 10:27 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 10:27 PM) <a href="index.php?act=findpost&pid=322882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322860:date=May 26 2009, 08:31 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 08:31 PM) <a href="index.php?act=findpost&pid=322860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322822:date=May 26 2009, 07:26 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 07:26 PM) <a href="index.php?act=findpost&pid=322822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant(or duno how to) sell the cannons<!--QuoteEnd--></div><!--QuoteEEnd-->
At the shipyard, not the store.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, i tried at shipyard, but no cannons shows in "Holding", maybe i need to make something first???
<!--QuoteEnd--></div><!--QuoteEEnd-->
Right, you go to the ships page, pick your ship, and double click the "weapons" line in its stats. That'll open a window where you can mount and unmount guns on your ship.
 
<!--quoteo(post=322886:date=May 26 2009, 11:13 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 11:13 PM) <a href="index.php?act=findpost&pid=322886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322882:date=May 26 2009, 10:27 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 10:27 PM) <a href="index.php?act=findpost&pid=322882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322860:date=May 26 2009, 08:31 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 26 2009, 08:31 PM) <a href="index.php?act=findpost&pid=322860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322822:date=May 26 2009, 07:26 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 07:26 PM) <a href="index.php?act=findpost&pid=322822"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant(or duno how to) sell the cannons<!--QuoteEnd--></div><!--QuoteEEnd-->
At the shipyard, not the store.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, i tried at shipyard, but no cannons shows in "Holding", maybe i need to make something first???
<!--QuoteEnd--></div><!--QuoteEEnd-->
Right, you go to the ships page, pick your ship, and double click the "weapons" line in its stats. That'll open a window where you can mount and unmount guns on your ship.
<!--QuoteEnd--></div><!--QuoteEEnd-->

great, thanks <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=322880:date=May 27 2009, 05:24 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 27 2009, 05:24 AM) <a href="index.php?act=findpost&pid=322880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322859:date=May 26 2009, 08:26 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 08:26 PM) <a href="index.php?act=findpost&pid=322859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322831:date=May 26 2009, 01:37 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 01:37 PM) <a href="index.php?act=findpost&pid=322831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hiring extra officers is a definite good idea. Especially extra fighters. If you can, fill up your ships roster, then make sure you have at least 3 to 5 extra fellows around to act as captains for capped ships.

Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.

Doing stuff like that, the crew will begin paying for themselves in no time at all.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

nice to know, btw, there is one thing i dont know and never tried to find out, but maybe now will be in handy, if i decide to make a fleet, how it works? i only need to assign a captain to each ship of the fleet, and my officers assigned to diferent professions will work for all fleet? and what the best skill for the captains beside lidership and loyalty, does they need navigation or they will share my navigator skills to? never made a fleet in AoP, but its maybe a fun thing to try...for a change, tired to be a lone wolf hehe
<!--QuoteEnd--></div><!--QuoteEEnd-->

AFAIK your officers don't share across the fleet, only the captain of your ship. I tend to look for well rounded navigation officers to be my ship captains, I don't know if it helps but I also try to get them all multitasking and jack of all trades. I recently restarted on a higher difficulty so can't say for sharing officers but I do remember seeing captains of my ships with highly negative stats for a class 3 which is the same as I had, indicating they were not sharing my nav officers skills.
 
<!--quoteo(post=323013:date=May 27 2009, 04:55 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 04:55 PM) <a href="index.php?act=findpost&pid=323013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322880:date=May 27 2009, 05:24 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 27 2009, 05:24 AM) <a href="index.php?act=findpost&pid=322880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322859:date=May 26 2009, 08:26 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 08:26 PM) <a href="index.php?act=findpost&pid=322859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322831:date=May 26 2009, 01:37 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 01:37 PM) <a href="index.php?act=findpost&pid=322831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hiring extra officers is a definite good idea. Especially extra fighters. If you can, fill up your ships roster, then make sure you have at least 3 to 5 extra fellows around to act as captains for capped ships.

Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.

Doing stuff like that, the crew will begin paying for themselves in no time at all.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

nice to know, btw, there is one thing i dont know and never tried to find out, but maybe now will be in handy, if i decide to make a fleet, how it works? i only need to assign a captain to each ship of the fleet, and my officers assigned to diferent professions will work for all fleet? and what the best skill for the captains beside lidership and loyalty, does they need navigation or they will share my navigator skills to? never made a fleet in AoP, but its maybe a fun thing to try...for a change, tired to be a lone wolf hehe
<!--QuoteEnd--></div><!--QuoteEEnd-->

AFAIK your officers don't share across the fleet, only the captain of your ship. I tend to look for well rounded navigation officers to be my ship captains, I don't know if it helps but I also try to get them all multitasking and jack of all trades. I recently restarted on a higher difficulty so can't say for sharing officers but I do remember seeing captains of my ships with highly negative stats for a class 3 which is the same as I had, indicating they were not sharing my nav officers skills.
<!--QuoteEnd--></div><!--QuoteEEnd-->

wow, so if i want a fleet i need to be multy millionaire first to suport so many officers, but would be beautifull to see, a 3 or 4 ships sailling with me crushing everyone in the caribbean hehe

maybe in a later stage of the game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=323067:date=May 28 2009, 03:45 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 28 2009, 03:45 AM) <a href="index.php?act=findpost&pid=323067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=323013:date=May 27 2009, 04:55 PM:name=CapnSunk)--><div class='quotetop'>QUOTE (CapnSunk @ May 27 2009, 04:55 PM) <a href="index.php?act=findpost&pid=323013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322880:date=May 27 2009, 05:24 AM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 27 2009, 05:24 AM) <a href="index.php?act=findpost&pid=322880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322859:date=May 26 2009, 08:26 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 08:26 PM) <a href="index.php?act=findpost&pid=322859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322831:date=May 26 2009, 01:37 PM:name=marauder)--><div class='quotetop'>QUOTE (marauder @ May 26 2009, 01:37 PM) <a href="index.php?act=findpost&pid=322831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322819:date=May 26 2009, 07:10 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 26 2009, 07:10 PM) <a href="index.php?act=findpost&pid=322819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Myself, I recommend keeping the starter ship. Put her into storage and pull her back out once you have the stats needed to captain her.

The reason I suggest this is according to what I've read on the Seaward forums, the model used for that Frigate is unique in the game, you won't ever see another frigate using that model unless you mod it in yourself. Also her stats will be better than average for the frigate class. She is the 'Arabella' from the captain blood stories, so they made her extra special compared to other frigates.

I would recommend buying yourself a lugger if you can afford one. Get the fastest one you can find, preferably with 16 lb guns. Don't stress out about cargo space, you won't be needing much room in the hold. Then go out and find ships to cap.

Concentrate on sloops to start out. Kill off the crews if you can, then board.

Each one of them will net you about 11 to 13 k to start out.

Once you have a good treasurer, you'll be getting about 17k per sloop.

Then just work your way up. Capping ships, occasionally taking a mission and building up your stats.

When you can, pull the Arabella back out and go to town. **grins**

Cap'n Drow<!--QuoteEnd--></div><!--QuoteEEnd-->

right, that was my idea too <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
but, i was used to AoP melee, i owned every fencer in the caribbean, now, if i get 2 on me im death, arghh im dead many times in one on one also lol

i guess ill try to sneak in some battles and take advantage of weakened ships, maybe i'll go back some saves and buy a lugger instead of the sloop, the faster i get there the less damage i get, the problem is my crew, to weak, u advice to get 3 fighters? r worth the salary? i had one, but had to leave him with my frigate at ship controller, he was the less needed officer...maybe i'll go even a little back in saves and hire more officers before changing ships <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hiring extra officers is a definite good idea. Especially extra fighters. If you can, fill up your ships roster, then make sure you have at least 3 to 5 extra fellows around to act as captains for capped ships.

Once you start capping ships, it gets fairly easy unless you are badly outnumbered. Try to keep enough space between you and the enemy ship until you are ready to board, or they will try to board you.

Doing stuff like that, the crew will begin paying for themselves in no time at all.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

nice to know, btw, there is one thing i dont know and never tried to find out, but maybe now will be in handy, if i decide to make a fleet, how it works? i only need to assign a captain to each ship of the fleet, and my officers assigned to diferent professions will work for all fleet? and what the best skill for the captains beside lidership and loyalty, does they need navigation or they will share my navigator skills to? never made a fleet in AoP, but its maybe a fun thing to try...for a change, tired to be a lone wolf hehe
<!--QuoteEnd--></div><!--QuoteEEnd-->

AFAIK your officers don't share across the fleet, only the captain of your ship. I tend to look for well rounded navigation officers to be my ship captains, I don't know if it helps but I also try to get them all multitasking and jack of all trades. I recently restarted on a higher difficulty so can't say for sharing officers but I do remember seeing captains of my ships with highly negative stats for a class 3 which is the same as I had, indicating they were not sharing my nav officers skills.
<!--QuoteEnd--></div><!--QuoteEEnd-->

wow, so if i want a fleet i need to be multy millionaire first to suport so many officers, but would be beautifull to see, a 3 or 4 ships sailling with me crushing everyone in the caribbean hehe

maybe in a later stage of the game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Well not really, you can't assign officers to your companions ships, thats why I like them well rounded because afaik only their stats alone are taken into consideration. Thats also why I like them to have multitasking and jack of all trades, because I'm not SURE if it makes a difference but it would be nice. Since you can only have 1 person on that ship, might as well have him as the captain, and 2 other officer positions if their all left empty anyways.

Before I restarted on a higher difficulty I had 3 ships, a frigate for myself, a corvette for a companion and another frigate for another companion. The other frigate I used to hold food/medicine/planks/sailcloth/weapons and would transfer what I needed, plus crew if I needed them, after battles.

Before that I had 3 companions, I had the bluebird, companions had schooners...but it was a mess, they would constantly get in my, or each others way and were sunk regularly....3 total is the number I think I'm going to stick with.
 
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