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Fixed store on Pirate Fort does not exists

I think I coming close to the goal with this project , but I cant leave the Pirate Fort any more, after added the store.
I still need the store init file, It goes wrong every time I try to make it( with a run time error).

I have been cursed by stupid Microsoft and AVG useless disturbances lately ( bringing my computers efficiency
down from 93% to 62 %)
 
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Now I have every thing ready about this store job, except adding a " Fast travel Icon"
witch I dont know how to do.
 
Great news, @ANSEL! :woot

For the Fast Travel icon, see PROGRAM\BATTLE_INTERFACE\fast_reload_table.c:
Code:
  makearef(curTable,objFastReloadTable.table.Pirate_fort);
   // town
/*   curTable.l1.pic = FRP_TOWN;
   curTable.l1.tex = FRT_TOWN;
   curTable.l1.note = FRN_TOWN;
   curTable.l1.location = "Pirate_Fort";*/
   // tailor's shop
   curTable.l2.pic = FRP_TAILORSHOP;
   curTable.l2.tex = FRT_TAILORSHOP;
   curTable.l2.note = FRN_TAILORSHOP;
   curTable.l2.location = "Douwesen_Pirates_TailorsShop";
   // tavern
   curTable.l3.pic = FRP_TAVERN;
   curTable.l3.tex = FRT_TAVERN;
   curTable.l3.note = FRN_TAVERN;
   curTable.l3.location = "Pirate_Tavern";
   // residence
   curTable.l4.pic = FRP_RESIDENCE;
   curTable.l4.tex = FRT_RESIDENCE;
   curTable.l4.note = FRN_RESIDENCE;
   curTable.l4.location = "Douwesen_Pirate_Residence";
Just add something like this below it:
Code:
  // store
   curTable.l5.pic = FRP_STORE;
   curTable.l5.tex = FRT_STORE;
   curTable.l5.note = FRN_STORE); // KK
   curTable.l5.location = "*YOUR LOCATION ID HERE*";
 
seadogs2_0001.jpg
Finally here it comes:
 

Attachments

  • Pirate_Store Files.zip
    20.3 KB · Views: 82
Finally here it comes:
EPIC! I've got it installed in my game now and I'll add it to the next modpack update, of course.

I made some slight changes that will hopefully help as well. See attached. :doff
 

Attachments

  • Pirate_Store Files.zip
    20.9 KB · Views: 91
I just corrected the fast reload table , when you posted above. Now I will see into your post.
 
I have now done a bit of testing:
- Visited the new store, went outside and back inside
- Fast Travelled between the new store and tavern, then back
- Checked the cargo goods and confirmed I could see the prices update in the Colonies Screen
- Generated a Cargo Quest through console to the new store, which completed fine

So as far as I can tell, @ANSEL did an admirable job sorting this one out and it seems all OK now! :woot
 
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