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Discussion Turn rate, realistic vs arcade

Lrv

Sailor Apprentice
:ahoy


Editing some ship stuff I noticed these lines:

if(iRealismMode>0 || REALISTIC_SHIP_INERTIA){
refShip.SpeedRate = 13.0;
refShip.TurnRate = 76;
}else{
refShip.SpeedRate = 13.4;
refShip.TurnRate = 33;

This is from the Essex, but I've seen that its the same for all ships (if realistic enabled, higher number in turn rate)

I just find weird that in arcade mode the ships turn slower (acording to this number, I havent actually tried it in-game, dont want to switch iron made off, used to fuck up my saves or the option files long ago), is this intended, or does the number works the oposite (more is less, less is more)

I haven no clue about how these ships sail in real life, so I was just curious why this parameter looks more exagerated on Realistic, vs Arcade since usually is the other way around
 
I don't think ships turn faster on realistic sailing.
Some may be relatively more agile.
But arcade mode has a multiplier that makes ships turn faster. Same with speed.
You can find those multipliers in InternalSettings.h. Search for "arcade" to find them more easily.

By default the turn rate is multiplied by three in arcade mode.
 
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