As much as I like the new build somethings just aren't to my taste that I want to fix.
1. restore Gregor Samsa back to the way he used to be
2. Although I liked the random house fights I have never found a house empty since I installed build 11. This mean looting any chest now entails a fight which then messes up town faction and I can't talk to NPC's that I need to. I didn't want to turn it off but this doesn't work for me.
3. Does turning off the weapon mods turn off the item modifiers also. Will armor still be usable for me and my officers with this and the tailor mod turned off? I had read that officers in build 10 weren't using armor, not sure if that was true or not but I know you can get a false " read " off items. So just cuz the numbers day that it has adjusted it didn't really mean that it had. I tested this by changing stats on a gun once and even after using "I" it didn't work in any old saved games but it did in new ones.
1. restore Gregor Samsa back to the way he used to be
2. Although I liked the random house fights I have never found a house empty since I installed build 11. This mean looting any chest now entails a fight which then messes up town faction and I can't talk to NPC's that I need to. I didn't want to turn it off but this doesn't work for me.
3. Does turning off the weapon mods turn off the item modifiers also. Will armor still be usable for me and my officers with this and the tailor mod turned off? I had read that officers in build 10 weren't using armor, not sure if that was true or not but I know you can get a false " read " off items. So just cuz the numbers day that it has adjusted it didn't really mean that it had. I tested this by changing stats on a gun once and even after using "I" it didn't work in any old saved games but it did in new ones.