okies this happens a lot, but here's latest example. here i am I just spend two hours sailing from redmond to isla moelle or whatever it's called. nothing happens save a lil bit of floaters and an abandoned packet and still land is nowhere in sight, so still in the redmond area, this is due to really bad wind and being in a square rigger on my navy character. so finally, sail ho, only, like what happens a lot, the game crashed to desk top with an engine.exe error during the loading screen. so those entire two hours of sailing with a 1-2 knot wind or having to tack against a 7-12 knot wind have been completely in vain. i understand that's part of any build mod that crashes do occur. what would be great though is being able to save at sea. then I can save every 10 minutes if I really feel it's nessisary and if i crash it's no big deal. If this can at all be implimented in future builds, that would be so great =)
the next thing is long boats. in a big lumbering un maneuberable square rigger warship, trying to maneuver to pick up survivers and wreckage and stuff is very very painstaking. Now in real life a big ship like that wouldn't be trying to pick up stuff like that, I mean they would if they could and just have a sailor with a hook on a pole grab it as they pass by, but normally , theyd heave to and away the long boat and the long boats would take care of that.
what would be cool is if you could dispatch a long boat from your ship, your ship would hten be stationary, and you would be commanding that row boat you sometimes find out on the sea and rescue. now this thing would have likie a top speed of 1 or 2 knots, however, it would be very maneuverable, and it 's speed would not be affected by the wind at all, if that's not possible to program, make it so that it's only very very slightly affected by wind, and can go incredibally sharp against the wind and we'll just call that them having to row againste the current.
i don't know if it's programmable or not or if anyone else would think it's cool or worth programming or not, but those are my ideas for future mods. let me know what you guys think of em =)
the next thing is long boats. in a big lumbering un maneuberable square rigger warship, trying to maneuver to pick up survivers and wreckage and stuff is very very painstaking. Now in real life a big ship like that wouldn't be trying to pick up stuff like that, I mean they would if they could and just have a sailor with a hook on a pole grab it as they pass by, but normally , theyd heave to and away the long boat and the long boats would take care of that.
what would be cool is if you could dispatch a long boat from your ship, your ship would hten be stationary, and you would be commanding that row boat you sometimes find out on the sea and rescue. now this thing would have likie a top speed of 1 or 2 knots, however, it would be very maneuverable, and it 's speed would not be affected by the wind at all, if that's not possible to program, make it so that it's only very very slightly affected by wind, and can go incredibally sharp against the wind and we'll just call that them having to row againste the current.
i don't know if it's programmable or not or if anyone else would think it's cool or worth programming or not, but those are my ideas for future mods. let me know what you guys think of em =)