When you look at your officers skill sets, it seems to me that the "First Mate" is really the worst choice for a prize captain or consort. The gunner or master make more sense. Perhaps someone should take a look at that. Perhaps an overall haul of officer types is needed. Afterall, Sea Dogs had the real Naval Professions, Mate, Master, Bosun, Carpenter, Gunner, Surgeon, Purser, Quartermaster, (was their a sailmaker, I can't remember? There might even have been a cox'n).
If someone could take a look at increasing the number of "equiped officers" we could add more specialized types. Of course, it would also need a more exact skill set, instead of maxing out at 10, perhaps 20 or 30. Instead of a 30 in melee being 3 times as good as the current 10, the new 30 is the same as 10. Am I being clear? This way, you could have all of those officers and still have a realistic crew.
If someone could take a look at increasing the number of "equiped officers" we could add more specialized types. Of course, it would also need a more exact skill set, instead of maxing out at 10, perhaps 20 or 30. Instead of a 30 in melee being 3 times as good as the current 10, the new 30 is the same as 10. Am I being clear? This way, you could have all of those officers and still have a realistic crew.