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Worldmap encounters + Shipnation

bearcat

Landlubber
Hi guy´s, i have some ideas i like to implement in my game, but don´t know whether it posible and how to do it.

<b>1.</b> i would like to make some <u>new specific worldmap encounters</u> like: 3 spanish treasure "galeons" with 2 "wargaleons" escort for example or 2 "West Indiaman" with 3 escortships under dutch colours!

but the PROGRAM\Encounters\<i>Encounters_init.c</i> only define ships class and number randomly, but i need to define nation and exact shiptype as well.

<b>2.</b> how are <u>shipsnation</u> from <i>Ships_init.c</i> considered when generating worldmap encouters or encounters near the islands?

i don´t like that nation specific ships like "british frigate" or "pirate corvette" are commonly used by other nations as well

i mean 3 "<b>Dutch</b> Fleut" with escort of 1 <b>spanish</b> galeon and 1 "<b>british</b> frigate" under <b>french</b> flag looks a little bit weird, don´t you think?

it would be nicer if you encounter a spanish fleet, that you see galeons and not schooner and sloops.
Maybe that ther is only a 10% chance that nations use ships that nation specific for other nations?!

Thanks THOMAS <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I don't really know how to change those worldmap encounters, but I think it would be nice to add a few. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

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i don´t like that nation specific ships like "british frigate" or "pirate corvette" are commonly used by other nations as well

i mean 3 "<b>Dutch</b> Fleut" with escort of 1 <b>spanish</b> galeon and 1 "<b>british</b> frigate" under <b>french</b> flag looks a little bit weird, don´t you think?
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I cery much don't like that either. That is definitly one of the most important things I'd like to see changed. It IS possible to set a nation attribute for ship types, but it seems that this is only used for the nation design and NOT for the nation usage. I would very much like to change that. Seeing Dutch ships under French flag just hurts. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
I noticed that shipsnation from Ships_init.c only make them available in a shipyard of it´s nation

it don´t refer to nation attribute!! if you set nation to pirate for example seed is 12kn in game it have 13,2 kn ( 12* 1,10) --> ships_init.c: shipstatsmult.n3.SpeedRate = 1.10;
 
noone knows? oh come on, please could someone of the coders launch himself into this problem <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

my main problem is the thing with the shipnation! i don´t like schooner and fleut under the flag of portugal while caravel flying duch! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

new encounters are just eyecandy! but would be nice nevertheless <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
I ask the same question as well: Some modder please make it so that if a ship has a .nation attribute, the ship will only be USED by that nation and none other. Except for perhaps a VERY small chance... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
by the way: who made the NEW ENCOUNTER in the <u>Encounters_init</u>?

maybe this guy could help out with?

maybe we could made a specific encounter (3 Galeons with escort) like we allready have quest encounters (black perl or mephisto)?

Do someone know?

other question... how is the type of encouter linked with the text which appear as massage ("warships with the colour of france") which ifle do i have to check. cause sometimes i get massage ("small ship") but when i enter the battle i encouter not 1 small but 5 heavy ships for example...
 
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