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J Sparow Lucas Side quest ( Admiral's missing son)

Talisman

Smuggler
Storm Modder
Is this quest available after meeting Davy Jones or once you meet him do you have to wait until the end of Curse of the Black Pearl to get it ?

I tried to play it just after meeting Davy Jones and the Admiral was not in the townhall on Puerto Rico. :shrug

It appears to also be available before meeting Davy Jones, Admiral in Townhall, but the tavernkeeper on Cayman, Olyver Littlejohn, has no dialogue telling you where to go, and girlfriend does not appear in jungle, at least I could not find her. :?

(error files attached )
 
The intention is that you CAN play the quest before meeting Davy Jones the first time,
and if you complete the whole story before that time, different things happen than would otherwise be the case.
I'm not sure how it should be handled if:
a. You started the quest before meeting Davy Jones, but didn't finish it
b. You try to start the quest after meeting Davy Jones but before the end of CotBP
 
a. You started the quest before meeting Davy Jones, but didn't finish it
b. You try to start the quest after meeting Davy Jones but before the end of CotBP
The answer to b. is you CANT do it ;)
a. however I reckon I will add a check attribute and have Beckett not turn up if that quest is going on :?

The dialog is a worry though :(

Once you talk to Olyver you should walk out the gates and she is outside the gates
 
The answer to b. is you CANT do it ;)
a. however I reckon I will add a check attribute and have Beckett not turn up if that quest is going on :?

The dialog is a worry though :(

Once you talk to Olyver you should walk out the gates and she is outside the gates

b. Thanks for resolving that :)

That's where I thought she would be with her body guards (soldiers) but she was not there :(
 
I found the problem, I used
Code:
pchar.quest.Lucas = "0";
instead of
Code:
pchar.Lucas = "0";
so that quest.Lucas never = "Search" which it needs to for Olyver to talk

So if you want to fix it search for
Code:
pchar.quest.Lucas = "0";
and change them ;)
Code:
pchar.Lucas = "0";
 
Is it correct that this should be done in two files,
being "quests_reaction.c" and "Billy Brock_dialog.c"?
 
I found the problem, I used
Code:
pchar.quest.Lucas = "0";
instead of
Code:
pchar.Lucas = "0";
so that quest.Lucas never = "Search" which it needs to for Olyver to talk

So if you want to fix it search for
Code:
pchar.quest.Lucas = "0";
and change them ;)
Code:
pchar.Lucas = "0";


Done the above in both files - tavern keeper at Cayman talks to me now & girlfriend now in jungle :woot

Go and meet kidnappers at St Pierre tavern. When I show them the sign John Smith walks across and says - " lets sing a sea shanty together" - then nothing happens :no - dialogue stops neither kidnapper talks to me - tried both, listening to conversation, and showing sign straight away. :shrug

I am playing Lucas before storm scene and meeting Davy Jones.
 
Apply this line through the console
Code:
Characters[GetCharacterIndex("John Smith")].dialog.filename = "John Smith_Dialog.c";

and copy the filename from PROGRAM/DIALOG called Billy Brock_dialog.c and rename it John Smith_dialog.c and move it to the Jack Sparrow DIALOG folder (make sure you copy both .c and .h

Try that ;)
 
Lucas rescued successfully. :onya

Returned him to father and had him join crew as a companion.

Can't get him to ask to go and see girl friend on Cayman ( never could do this in previous versions of game either I must miss some clue as usual) :yes
 
Lucas rescued successfully. :onya

Returned him to father and had him join crew as a companion.

Can't get him to ask to go and see girl friend on Cayman ( never could do this in previous versions of game either I must miss some clue as usual) :yes
wait 3 months ;) xD:
 
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