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getting Davy Jones

theblackpiarate

Landlubber
hello.

in build 14 alpha 9.5 you cab change your starting ship.
its easy,
but can you replace the character model of Davy Jones with Sparrows or someone else model.


greetz.
the black pirate
 
In PROGRAM\Storyline\[Storyline].c you can set the starting ship and character model.
 
In PROGRAM\Storyline\[Storyline].c you can set the starting ship and character model.
i did before but i think i did wrong,
the game crashes when i press any button (like: start new game enz.)


ps. sorry for bad english)
ps. if you are dutch you can talk in dutch it is alot easyer for me.


this is my storyline file, i already changed the ship and character NAme
 

Attachments

  • LegendJackSparrow.c
    1.3 KB · Views: 120
Use model "DavyJones" without the space inbetween. Other than that, you should be good.

Mocht je ooit van plan zijn over te stappen naar Build 14 Alpha 9.5 Patch 3
(of 4; die komt er binnenkort aan...), dan moet je wel even rekening houden met het volgende:

De Jack Sparrow storyline is een ander verhaal dan de andere storylines.
Je start namelijk als iemand anders dan Jack Sparrow en verandert daarna pas in Jack Sparrow.
Dus met deze aanpassing kun je als Davy Jones spelen... totdat je met Mr. Gibbs praat in the Tortuga tavern
en het echte Jack Sparrow verhaal begint.
En tijdens het spelen wordt je model ook weer steeds veranderd in andere Jack-versies.
 
je kan ook gewoon naar de piraten stad op nevis gaan het daar kopen, die dikke vent in het blauw bij de poort verkoopt kleding ;)
 
is gelukt.

maar als ik captian hector barbossa probeer, staat er een probleem.
de ship id van de cursed black pearl is het zelfde als die van de normale dus kan ik de cursed niet krijgen of

Copy myn file:
// Black Pearl by Kazeite
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "BlackPearl";
refShip.BigPicTex = 1;
refShip.BigPicTexName = "SHIPS1";
refShip.SName = "BlackPearl";
refShip.id = refShip.Name;
refShip.Nation = PIRATE;
refShip.unique = true;
refShip.Class = 3;
refShip.Walk = "BlackPearl";
refShip.Cannon = CANNON_TYPE_LONG_LBS24;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(1100);
refShip.Capacity = 2200;
refShip.CannonsQuantity = 36;
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 2;
refShip.MaxCrew = 300;
refShip.MinCrew = 60;
refShip.SpeedRate = 16.8;
refShip.TurnRate = 36.5;
refShip.Price = 180000;
refShip.HP = 7000;
refShip.SP = 100;
// KK -->
refShip.EmblemedSails.normalTex = "sail_whole_black_patch1.tga";
refShip.EmblemedSails.nationFileName = "sail_whole_black_patch2.tga";
refShip.Viper_SailsTypeType = 5;
refShip.Viper_SailsTypeModel = 0;
refShip.Viper_SailsTypeColour = 2;
refShip.Viper_SailsTypeDesign = 0;
// refShip.AbordageLocation = "BOARDING_BATTLESHIP";

refShip.BI.Tex = 14;
refShip.BI.Pic = 0;
refShip.QDeck = "ShipDeck6";
refShip.CannonsDeck = 2;
refShip.CargoHold = 1;
refShip.Cabin = "Cabin4"; // Thomas the Terror
// <-- KK

refShip.Type.Trade = false;
refShip.Type.War = true;

refShip.CanBuy = false;
refShip.CanEncounter = false;

refShip.WaterLine = 0.3;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 1.0;

refShip.InertiaAccelerationX = 0.4; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 10; refShip.InertiaBrakingY = 4;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 2.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 10.0; refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 0.5;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;

//-------------------------------------------------------------------------
// The Cursed Pearl by Kazeite
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "BlackPearl";
refShip.BigPicTex = 1;
refShip.BigPicTexName = "SHIPS1";
refShip.all = "BlackPearl";
refShip.SName = "CursedPearl";
refShip.id = SHIP_BLACK_PEARL; // Fudge Dragon: Re-enable skeletons
refShip.Nation = PIRATE;
refShip.unique = true;
refShip.Class = 3;
refShip.Walk = "BlackPearl";



download nu patch 3
gaatr sloom ookal is stikje, 150mb/ps

wat is het verschil tussen patch3 en zonder
 
Patch 3? Download PATCH 4! Die heb ik net gisteren uitgebracht. ;)
Wat is het verschil? Meer fixes en meer features.
Zie hier voor download links en de feature list:
http://forum.piratesahoy.net//index.php?/topic/12809-build-14-alpha-9/
 
Nope; hoeft niet. Check de installatie-instructies: alleen Build 14 Alpha 9.5 nodig.
 
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