Found an additional problem, and a concern:
1st the problem, just noticed that slaves weigh 30 each, te heaviest item in the game. I had a ship surrender, to 90 of them as slaves, used up 2700 cargo space in my hold. Put me way over the limit. Perhaps this is intentional, or is it a mistake?
Yes, this is intentional. It was found that cramming thousands upon thosand of slaves into a ship is also completly unrealistic. The largest slaving vessel, built exclusively for this purpose, had room for only 1000 slaves, and many died during the journey.
And the concern: Food seems very scarce. My current ship is Enterprise class, I'm running max crew of 250. Seems that all I get done doing is bouncing around looking for food. Port - au - Prince used to be my hangout (before this mod) as food was always plentiful there, now I exhaust all food and have to go looking for more after feeding my measly 250 man crew. I don't know how I'll manage once I get into the real big ships.
This is on captain difficulty, don't know if that effects anything or not.
EDIT -- Ok, after examining some files, namely the "food.c" file, I've notice a key difference between your file and the stock cmv3 file.
Stock:
#include "TEXT\scripts\Food.h"
#define I_MIN_MORALE 10
// boal -->
#define FOOD_BY_CREW 10.0
#define FOOD_BY_SLAVES 20.0
#define FOOD_BY_PASSENGERS 10.0
TradeMod:
#include "TEXT\scripts\Food.h"
#define I_MIN_MORALE 10
// boal -->
#define FOOD_BY_CREW 1.0
#define FOOD_BY_SLAVES 2.0
#define FOOD_BY_PASSENGERS 1.0
We know that slaves consume half the food that a normal crew member does. Therefore the smaller the number the more food is consumed. Or at least this is how a rookie modder like me interprets these numbers. So to follow, it appears that in your mod the crew is consuming 10x the amount of food as compared to stock cmv3, making it seem like food is in short supply. Again, I'm a novice at reading this data, but if this is intended; wow! As I stated earlier I'm having trouble scraping meals together for a meager 250 guys. What the heck am I going to do when I have a big fleet with 1000+ crew between my ships?
The food issue is an on going issue that we are trying to figure out. The reason why we adjusted this was because we felt that food was hard to come by in the first place. I should have stated that we havent quite nailed this food issue down, but i have done testing in regards to this. I will devoting all of my work on this issue tommorrow, and hsould have a fix available. I do have a feeling that you are correct in this regard. I had been looking at the problem all wrong.
I will keep you posted
(FB EDIT: After testing today, I have found that shovelmonkey is correct in his assesment, and the larger the number, the less food it takes to keep your crew fed. Thank you very much shovelmonkey for pointing that out. As such, I am releasing v1.5 of the trade overhaul mod, complete with 50% increase for how long food will last for slaves and crew, and a 50% reduction for how long food will last for passengers (I fell that paying passengers should be allowed to eat more, and this is also for a future mod
The newest version
Trade Overhaul v1.5
)