Sorry forgot that one.
Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 571
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
proc_break_video()
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 639 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 43 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Done loading
bool CreateParticleEntity()
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
SEA: sealogin loading island IslaMuelle
Set temporary group OurGroup coords: x=-117.9, z=652.17, ay=-0.67499
Set temporary group tmpgrp_OurGroup_1 coords: x=-42.91, z=558.49, ay=-0.67425
Set temporary group CrIslaMuelle1 coords: x=929.4, z=1162.4, ay=2.1965
Set temporary group tmpgrp_CrIslaMuelle1_1 coords: x=832.11, z=1232.7, ay=2.1977
Set temporary group CrIslaMuelle3 coords: x=1691.8, z=1037.3, ay=1.5476
Set temporary group tmpgrp_CrIslaMuelle3_1 coords: x=1571.8, z=1013.3, ay=1.5475
Set temporary group CrIslaMuelle5 coords: x=1691.8, z=973.83, ay=1.5463
Set temporary group tmpgrp_CrIslaMuelle5_1 coords: x=1571.8, z=971.04, ay=1.5468
SEA: added ships
runaway
attack target=1148 -> CrIslaMuelle1
move to x=10000.0000000, z=10000.0000000
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
SEA: SeaLogin end
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
BattleInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
BattleInterface DoSetFlags: 1
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Enc_Officer_0, ship.type=FastGalleon2, nation=-1, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
BattleInterface DoSetFlags: 2
procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrIslaMuelle1, ship.type=Fleut1, nation=2, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
Sea_FirstInit done
BattleInterface DoSetFlags: 3
procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=LuggerCT, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle2, ship.type=LuggerCT, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=LuggerCT, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle2, ship.type=LuggerCT, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 4
procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle3, ship.type=SloopofWar_50, nation=0, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 5
procGetRiggingData: n=-2, chr.id=CrIslaMuelle4, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=2, FlagType=E
procGetRiggingData: n=-3, chr.id=CrIslaMuelle4, ship.type=Sloop1, nation=0, ShipFlagsQuantity=2, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=2, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
BattleInterface DoSetFlags: 6
SURR: for char CrIslaMuelle5 of ship San Fulgencio surrender chance is 0
procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=Schooner1, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=4, FlagType=E
procGetRiggingData: n=-2, chr.id=CrIslaMuelle5, ship.type=Schooner1, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=4, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=Schooner1, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=4, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrIslaMuelle5, ship.type=Schooner1, nation=2, ShipFlagsQuantity=4, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=4, FlagType=P
BattleInterface DoSetFlags: 7
procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=6, FlagType=E
procGetRiggingData: n=-2, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=6, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=6, FlagType=P
procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=6, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=CrIslaMuelle6, ship.type=Barqem1, nation=2, ShipFlagsQuantity=6, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=6, FlagType=P
SETTING MUSIC: music_spokplavanie
ResumeAllSounds
fCrewDamage=1.5633
KB Tuning - Critical because bcannons
fCrewDamage=1.6772
fCrewDamage=0.7808
fCrewDamage=1.6296
KB Tuning - Critical because bcannons
fCrewDamage=0.59397
fCrewDamage=1.5696
fCrewDamage=0.59454
SURR: for char CrIslaMuelle6 of ship Esperanza surrender chance is 0
fCrewDamage=1.9727
KB Tuning - Critical because bcannons
fCrewDamage=0.8087
fCrewDamage=1.4582
fCrewDamage=1.4839
KB Tuning - Critical because bcannons
fCrewDamage=0.69041
fCrewDamage=0.56152
fCrewDamage=1.2174
KB Tuning - Critical because bcannons
fCrewDamage=0.56133
fCrewDamage=0.56124
fCrewDamage=1.4205
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 12
!gWeatherInit Whr_Generator() - Initialized
Whr_UpdateWeather finish weather update
Directsail aborted during sail to
fCrewDamage=1.3864
KB Tuning - Critical because bcannons
fCrewDamage=1.9005
SURR: for char CrIslaMuelle5 of ship San Fulgencio surrender chance is 0
fCrewDamage=2.0066
fCrewDamage=2.0075
fCrewDamage=2.0075
PauseAllSounds
PauseAllSounds
PauseAllSounds
ItemLogic: On load location ShipDeck2
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
ItemLogic: On unload location
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
Whr_UpdateWeather finish weather update
Directsail aborted below decks
PauseAllSounds
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 2
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 65
Start reload
PauseAllSounds
ReloadStartFade
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 12, theHour = 12
Bnd: 0, Vag: 1, Sk: 0, Mo: 0, Mu: 0
ItemLogic: On load location Muelle_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\bladeC11
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 65
reload_island_index = -1
reload_location_index = 93
Start reload
Template <follow> -> path not found chr.id = Padre Domingues
LandInterface DoSetFlags: 0
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=1, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=2, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=3, ShipFlagsQuantity=8, FlagType=E
procGetRiggingData: n=-2, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=4, ShipFlagsQuantity=8, FlagType=P
FlagType==FLAG_PENNANT && n == SHIP_FLAG
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=5, ShipFlagsQuantity=8, FlagType=P
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=6, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=7, ShipFlagsQuantity=8, FlagType=E
FlagType==FLAG_ENSIGN && n == SHIP_PENNANT
procGetRiggingData: n=-3, chr.id=Blaze, ship.type=FR_Frigate, nation=-1, ShipFlagsQuantity=8, bShipWithoutPennants=0
CurrentFlag=8, ShipFlagsQuantity=8, FlagType=P
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
LandInterface DoSetFlags: 1
LandInterface DoSetFlags: 2
LandInterface DoSetFlags: 3
LandInterface DoSetFlags: 4
LandInterface DoSetFlags: 5
LandInterface DoSetFlags: 6
ReloadEndFade