Since sea dogs i just had an urge to play online with others. I was one of those who realy looked forward to Pirates of the burning sea, only to be werry disapointet with the final product. What i would have liked was..was a game more like sea dogs, just online...
To this day im stil waiting for the for me ultimate pirate game.
For me the general interface and game play should be like POTC (inluded build)
A world map, where its posible to create you own trading companys. Have the diffrent shops and places to be player operatet. Tavern keepers, blacksmiths shops and ship yards etc....
The game should feel like the ofline version, but the towns and other stuf can be player operatet.
When opening your shop, you can choose default text as pr game or change the text lines with some of your own. They dont change what you can do, but give a more personal touch with your char
Players can attack and own all towns, so cooperation is the key to succes for keeping a town. If you are not pvp orientatet, you can use all harbours and towns as neutral, but if you engage someone you will autofollow the nations standing towards the agressed players nationality, until you have bought your standing back.
On land the way you can choose pvp is simple. You can either attack soeone and also have to fight the towns garrison or go up and use a text command (like the game) where you can choose some provocations. In that text line the other player can choose to walk away or accept the challenge...If both sides are apart of nations at war, anyone can attack anyone exept on neutral ground...
The skills and experience grins is the same as offline, just made longer (take more points to lvl up)
Attacking npc ships will give little points, engaging player ships will provide many points. You need to have a high ranking to set up a govenor. The officer you place as govenor have to have the same level as you to be able to take the chair.
Navel ships can not be bought, you have to conquer them. NPC naval ships only go up to 3rd ship of the line. Any rate higher is player made, and werry expencive to build and operate.
If you own a town there is a upkeep. If no one visit you you can loose the town. You have some choises about how big a garision protecting you town can be, but it all costs an upkeep, even pirate setlements. As govenor you can alow other players to set up shops, and build there shop. One Town could have 3 ship yeards and 8 stores and 2 taverns etc
Ship fighting works the exact same way as in POTC, only diffrence is that the ships are player operatet or one of them can be. (merchant sail convoy of npc trading ships and sail the escort ship him self) Where you se the diffrence is when boarding ships. Instead of only npc crew, the NPC will be joined by the ships officers and captain, where the captain is the other player, and the officers are those he have hired and assigned.
Players buy the raw materials on mainland of there chosen nation, then transport it to the colony where other players buy and sell it, or use it to build items.
Ship yeard needs, cannons wood and Iron and sailcloth
Black smith needs leather and Iron
Tailer needs fabrics
Each product have to be made by another player or brought in from mainland as trading goods.
NPC generatet. Food, medicine, gold Iron etc
Player generatet. Sail cloth, cannons, guns, swords
New trades
Cannon fabricator
Arms smith(creates guns and muscets etc)
I could keep going, but think this gives the general idea about what i would love in a pirate game....
lmao...
Bacon
To this day im stil waiting for the for me ultimate pirate game.
For me the general interface and game play should be like POTC (inluded build)
A world map, where its posible to create you own trading companys. Have the diffrent shops and places to be player operatet. Tavern keepers, blacksmiths shops and ship yards etc....
The game should feel like the ofline version, but the towns and other stuf can be player operatet.
When opening your shop, you can choose default text as pr game or change the text lines with some of your own. They dont change what you can do, but give a more personal touch with your char

Players can attack and own all towns, so cooperation is the key to succes for keeping a town. If you are not pvp orientatet, you can use all harbours and towns as neutral, but if you engage someone you will autofollow the nations standing towards the agressed players nationality, until you have bought your standing back.
On land the way you can choose pvp is simple. You can either attack soeone and also have to fight the towns garrison or go up and use a text command (like the game) where you can choose some provocations. In that text line the other player can choose to walk away or accept the challenge...If both sides are apart of nations at war, anyone can attack anyone exept on neutral ground...
The skills and experience grins is the same as offline, just made longer (take more points to lvl up)
Attacking npc ships will give little points, engaging player ships will provide many points. You need to have a high ranking to set up a govenor. The officer you place as govenor have to have the same level as you to be able to take the chair.
Navel ships can not be bought, you have to conquer them. NPC naval ships only go up to 3rd ship of the line. Any rate higher is player made, and werry expencive to build and operate.
If you own a town there is a upkeep. If no one visit you you can loose the town. You have some choises about how big a garision protecting you town can be, but it all costs an upkeep, even pirate setlements. As govenor you can alow other players to set up shops, and build there shop. One Town could have 3 ship yeards and 8 stores and 2 taverns etc
Ship fighting works the exact same way as in POTC, only diffrence is that the ships are player operatet or one of them can be. (merchant sail convoy of npc trading ships and sail the escort ship him self) Where you se the diffrence is when boarding ships. Instead of only npc crew, the NPC will be joined by the ships officers and captain, where the captain is the other player, and the officers are those he have hired and assigned.
Players buy the raw materials on mainland of there chosen nation, then transport it to the colony where other players buy and sell it, or use it to build items.
Ship yeard needs, cannons wood and Iron and sailcloth
Black smith needs leather and Iron
Tailer needs fabrics
Each product have to be made by another player or brought in from mainland as trading goods.
NPC generatet. Food, medicine, gold Iron etc
Player generatet. Sail cloth, cannons, guns, swords
New trades
Cannon fabricator
Arms smith(creates guns and muscets etc)
I could keep going, but think this gives the general idea about what i would love in a pirate game....
lmao...
Bacon