No worries, mate. Making it period-dependent shouldn't be much of a problem.
Just replace the ship-giving code with this:
Obviously you'd have to adjust the ships and names; the above is just an example that is definitly NOT period-correct.
All we'd need is some input on which ships to actually use.
Obviously Pgargon's various ships would make very good candidates.
Most of the are in the Historical Ship pack by Experienced Captain, but those are mainly British ones.
Pgargon's been working on Spanish and French ones as well though, which could be put to use brilliantly here.
It'd also give an additional purpose to this mod, namely to give the player a definite way to get himself one of those nice ships.
As for dialog options, unfortunately I don't have the time to help you with that at the moment.
Maybe in a month or so. Ideally we'd need to put some standardized code in all the governors' dialogs,
otherwise you'd need to update about 30 files, which is not the best...
Just replace the ship-giving code with this:
Code:
switch(GetCurrentPeriod())
{
case PERIOD_EARLY_EXPLORERS:
GiveShip2Character(pchar, "HMS_Bounty", "HMS Bounty", -1, ENGLAND, true, false);
break;
case PERIOD_THE_SPANISH_MAIN:
GiveShip2Character(pchar, "HMS_Sophie", "HMS Sophie", -1, ENGLAND, true, false);
break;
case PERIOD_GOLDEN_AGE_OF_PIRACY:
GiveShip2Character(pchar, "HMS_Surprise", "HMS Surprise", -1, ENGLAND, true, false);
break;
case PERIOD_COLONIAL_POWERS:
GiveShip2Character(pchar, "RN_BattleFrigate", "HMS Lydia", -1, ENGLAND, true, false);
break;
case PERIOD_REVOLUTIONS:
GiveShip2Character(pchar, "RN_LightBrig", "HMS Lydia", -1, ENGLAND, true, false);
break;
case PERIOD_THE_CORSICAN:
GiveShip2Character(pchar, "RN_Sloop_of_War", "HMS Lydia", -1, ENGLAND, true, false);
break;
}
All we'd need is some input on which ships to actually use.
Obviously Pgargon's various ships would make very good candidates.
Most of the are in the Historical Ship pack by Experienced Captain, but those are mainly British ones.
Pgargon's been working on Spanish and French ones as well though, which could be put to use brilliantly here.
It'd also give an additional purpose to this mod, namely to give the player a definite way to get himself one of those nice ships.
As for dialog options, unfortunately I don't have the time to help you with that at the moment.
Maybe in a month or so. Ideally we'd need to put some standardized code in all the governors' dialogs,
otherwise you'd need to update about 30 files, which is not the best...