Shortly after a brief discussion that started in another thread, I decided to have a go at improving the look of some of the buttons in Build 14's brown interface.
Before long, I had sharpened up the texture and it looked fairly good, but then I compared it to the original blue interface...
If there's one thing I prefer about the blue interface, it's how much more sleek it looks because of the way the buttons are designed. The text is easier to read because the buttons have simple backgrounds and leave decoration to the side edges. The blue animated glow that appears when a button is highlighted is also a nice touch.
So, what I've done is changed the brown interface's buttons to a design similar to the blue one, which still blends in well with the rest of the brown interface. Here are some screens showing the results:
The button's background is slightly translucent, so the blue glow shows through as a kind of pale lilac, but I think it goes quite well with the rest of the interface. The borders are copied from the blue 'skull' button and recoloured to a similar shade of gold to the other elements. The skull decorations have been replaced with a part I 'borrowed' from a scroll bar texture.
So, what do you think of the design? I can still tweak it further if needed, and it might be a nice addition to the next update.
Before long, I had sharpened up the texture and it looked fairly good, but then I compared it to the original blue interface...
If there's one thing I prefer about the blue interface, it's how much more sleek it looks because of the way the buttons are designed. The text is easier to read because the buttons have simple backgrounds and leave decoration to the side edges. The blue animated glow that appears when a button is highlighted is also a nice touch.
So, what I've done is changed the brown interface's buttons to a design similar to the blue one, which still blends in well with the rest of the brown interface. Here are some screens showing the results:
So, what do you think of the design? I can still tweak it further if needed, and it might be a nice addition to the next update.