Wow, strange. If it persists, try deleting your "options" file and starting anew.
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I have just started to play Beta 3 WIP 10 - sailed to Grenada from Elutheria.
Saved on Grenada jetty when I landed - went to store bought stuff and saved again, - noticed that jetty save said bad save and game won't let me load it.
I am not sure if it is just an error in my game or anything to do with the new World map and the relocation of the Port and island in it. The store save works OK.
EDIT: Think it was just my game that went Weird - have saved at other Ports & shores OK and went back and saved at St George Grenada port OK.
Speaking of dying, I was just killed by some bandits in a jungle, and the game didn't actually end or revive me. It just made me stare at my dead body.
Speaking of dying, I was just killed by some bandits in a jungle, and the game didn't actually end or revive me. It just made me stare at my dead body.
Which location on which island is that? I saw that myself when I died on an island that didn't have a town for me to resurrect in, but I fixed that.Sounds familiar... I experienced the same a few days ago, while I tried to get rid of that dead albatross. The quick command menu was still usable after dying, so I was able to enter my ship deck.
Hum; it seems the game STILL doesn't like that SetFrenchSoldiersForOxbay line. Maybe I should put my quest-checking code somewhere else.And another quest reaction problem... this time later in the main quest (Sea Hawk storyline) when landing at Bridgetown with Ewan Glover and having to meet an agent.
Must be this stuff from the Woodes Rogers storyline:BTW - I sometimes find stuff/items, that have no real in-game reference, it seems. Instead they have their file names displayed. Like LTM_Notebook or LTM_Red_Uniform. They never are good for anything. I am quite certain that the Notebook is from the Barthomeleu campaign. But I 've found it spawning in other campaigns as well. Don't know about the red uniform.
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------
// JRH MORE (QUEST) ITEMS:
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------
n = InitItem(n, "drawing_kit", "", "JRH11", 12, 0.30, 0, 5000, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//JRH quest item + 1 navigation perk
n = InitItem(n, "tin_jug", "", "JRH11", 7, 0.18, 0, 340, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//
n = InitItem(n, "silver_bar", "", "JRH11", 8, 0.18, 0, 6250, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//
n = InitItem(n, "foreign_items","", "JRH11", 10, 0.18, 0, 263, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//
n = InitItem(n, "strange_shells","", "JRH11", 11, 0.18, 0, 54, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, +2, 0, 1, 1, 1);//
n = InitItem(n, "notebook", "", "JRH11", 14, 0.00, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1);//DOCUMENT_ITEM_TYPE
n = InitItem(n, "red_uniform", "", "JRH11", 6, 0.00, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1);//OUTFIT_ITEM_TYPE
n = InitItem(n, "tankard","", "JRH16", 14, 0.01, 0, 180, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//tankard
n = InitItem(n, "plate","", "JRH16", 15, 0.01, 0, 95, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//plate
n = InitItem(n, "copper_cauldron","","JRH16", 16, 0.01, 0, 350, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//copper_cauldron
n = InitItem(n, "fish","", "AS", 2, 0.01, 0, 1, 0, 6, 0, 1, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//fish
n = InitItem(n, "bible_shot","", "JRH3", 14, 0.00, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, +1, 0, +1, 1, 1, 1, 1);//selkirk damaged bible
n = InitItem(n, "jewelcross","", "JRH14", 10, 0.00, 0, 1971, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//church treasure
n = InitItem(n, "fake_reliquary","", "JRH14", 12, 0.00, 0, 1050, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +3, 0, 1, 1, 1);//church treasure
n = InitItem(n, "fake_chalice","", "JRH14", 9, 0.00, 0, 1575, 0, 1, 0, 0, +1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);//temp use
n = InitItem(n, "fake_censer","", "JRH14", 11, 0.00, 0, 945, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, +4, 0, 0, 0, 1, 1, 1);//temp use
n = InitItem(n, "fake_candelabre","","JRH14", 13, 0.00, 0, 1260, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +2, 0, 0, 1, 1, 1);//temp use
n = InitItem(n, "sealed_map","", "JRH11", 15, 0.00, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//
n = InitItem(n,"rolls_of_bandages","","JRH9", 15, 0.00, 1, 800, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0);//JRH quest item
n = InitItem(n,"coin1", "", "JRH15", 1, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//swedish silver
n = InitItem(n,"coin2", "", "JRH15", 2, 0.00, 0, 47, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//swedish copper
n = InitItem(n,"coin3", "", "JRH15", 3, 0.00, 0, 750, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//spanish gold
n = InitItem(n,"coin4", "", "JRH15", 4, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//spanish silver
n = InitItem(n,"coin5", "", "JRH15", 5, 0.00, 0, 375, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//english gold
n = InitItem(n,"coin6", "", "JRH15", 6, 0.00, 0, 47, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//english silver
n = InitItem(n,"coin7", "", "JRH15", 7, 0.00, 0, 70, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//chinese brass
n = InitItem(n,"coin8", "", "JRH15", 8, 0.00, 0, 47, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//chinese copper
n = InitItem(n,"coin9", "", "JRH15", 9, 0.00, 0, 375, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//arabic gold
n = InitItem(n,"coin10", "", "JRH15", 10, 0.00, 0, 94, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//arabic silver
n = InitItem(n,"coin11", "", "JRH15", 11, 0.00, 0, 23, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//arabic small silver
n = InitItem(n,"coin12", "", "JRH15", 12, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//french gold
n = InitItem(n,"coin13", "", "JRH15", 13, 0.00, 0, 375, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//dutch gold
n = InitItem(n,"coin14", "", "JRH15", 14, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//dutch square silver
n = InitItem(n,"coin15", "", "JRH15", 15, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//dutch round silver
n = InitItem(n,"coin16", "", "JRH15", 16, 0.00, 0, 187, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//portuguese gold
n = InitItem(n,"coin4_bad", "", "JRH14", 14, 0.00, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1);//spanish piece of eight, not of any use
Tortuga.Which location on which island is that? I saw that myself when I died on an island that didn't have a town for me to resurrect in, but I fixed that.
Wow, according to your compile.log, it is going wrong A LOT! Looks like your computer is great for testing storyline problems!And another quest reaction problem... this time later in the main quest (Sea Hawk storyline) when landing at Bridgetown with Ewan Glover and having to meet an agent.
Which location on which island is that? I saw that myself when I died on an island that didn't have a town for me to resurrect in, but I fixed that.
Wow, according to your compile.log, it is going wrong A LOT! Looks like your computer is great for testing storyline problems!
Even Barbados? YUCK!!!I was in a jungle on Barbados at the time.
Probably a bit of both. But I am inclined to say that your PC does have a knack for forgetting which files it was supposed to have loaded.Is that supposed to mean my PC is struggling with the game? Or I'm just playing the game more often than you?
Dammit, STILL not good enough and STILL causing errors whenever my check code is executed.Those French soldiers for Oxbay are doing my head in though. See how this works.
I don't think I touched any code related to that. There's a LOT of randomization and complex formulas going on to calculate the stuff you get at the beginning of the Standard storyline though.With WIP 10, there now appears to be less food and rum supplied to the player at the start of the Sea Hawk storyline.
This, alongside the new World Map, makes sailing from Barbados to Jamaica very difficult. I managed to arrive with half my crew dead from starvation.