Skills, yes. But not Abilities.There have always been teachers wandering around that will increase your skills for some money. Have they been dropped?
Yes, it was.EDIT: Btw, was the internalSettings.h changed in the updated files from post #153?
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Skills, yes. But not Abilities.There have always been teachers wandering around that will increase your skills for some money. Have they been dropped?
Yes, it was.EDIT: Btw, was the internalSettings.h changed in the updated files from post #153?
I'm afraid this isn't working. The following error.log is generated upon starting a new game:Reuploaded the mod with a reinit so no new savegame required now. Just press F11. Perks wont get locked tough. For that you do need a new savegame.
Also a minor bugfix. Seems elseif is just interpeted as else { if so I had to include another }
RUNTIME ERROR - file: interface\perks\perks.c; line: 12
Invalid function call
RUNTIME ERROR - file: interface\perks\perks.c; line: 12
function 'InitPerks' stack error
RUNTIME ERROR - file: interface\perks\perks.c; line: 12
Invalid function call
RUNTIME ERROR - file: interface\perks\perks.c; line: 12
function 'InitPerks' stack error
Here is an example of putting an item in a box:Does someone know how to add items to specific locations (I can find out myself but if someone knows please tell).
locations[n].box1.items.cursedcoin = 881; // PB: You can get yourself cursed, but need to find another to uncurse yourself
Locations[n].items.randitem1 = "blade12";
Talking about books.... I wonder if we can make them readable like the Gentlemen of Fortune modpack for AoP 2 does.
I always liked that feature; in fact, I vaguely remember contributing to making it work many, many years ago.
In GoF, the books are set up as "maps" and are therefore textures. Since we do have a "map reading interface", we could adjust that. Right?
Downloaded twice according to what the site tells me.btw the site still says noone downloaded the file so either you downloaded it invisible or you got the wrong one.
We do have this in PROGRAM\InternalSettings.h:Also we could see if there is a max. For example if you are lvl 8 the book won't boost your skill anymore. But that's for later unless someone else wants to program it.
// Item skill increases
#define MAX_SKILL_INCREASE 4 // INT - The maximum number of skill points you can gain from items





