ZIP file in opening post now updated with... more stuff:
-
@Levis' fixes
- No saving on ship deck
- Support for saving being disabled in quest scenes
- Missing head files added
- Adjusted model assignments for navy captains
- Disable saving on deck
- See if I can add fantoms to save data and else disable saving in cartenga fort
I did the first earlier today and put in some code that can be used for the second.
I really like the new merchant crews when boarding (no longer military). Thanks for that, one more thing we might consider in boarding might be the captain on national warships in a national uniform of appropriate rank to his the ship and a corresponding ransom value. Just a thought, maybe for the future.
Thought you might like it! Glad to hear that it worked.
Prisoner ransom cost already depends on the tier of ship that the enemy captain used to command.
Made some changes in the opening post ZIP file to make this work. Note that the earlier time periods do not have the uniformed navy officers yet.
Also, the game code has no clue about ranks so it might be possible to get an admiral in command of a sloop for now....
I also noticed that a whole bunch of models were in use as general navy captain models that really were far too piratey.
So I reassigned a lot of models. This particular change takes effect on starting a new game only.
It may cause much less variety in navy ship captain models, but at least the models used will make more sense.