Should be fixed with this:
http://www.piratesahoy.net/threads/levis-stuff-sept-16.25316/
http://www.piratesahoy.net/threads/levis-stuff-sept-16.25316/
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Wow, you're even showing it in the Character Interface!Should be fixed with this:
http://www.piratesahoy.net/threads/levis-stuff-sept-16.25316/
Yup, it's not perfect but its mostly used for testing and stuff so I figured it could help .Wow, you're even showing it in the Character Interface!
I saw that too and was admittedly quite tempted to get rid of that again.the onscreen message will also show to which level you leveled (fake) now.
Nobody else will use the fake levelup .I saw that too and was admittedly quite tempted to get rid of that again.
Might become a bit "information overload" for the players. We've done many years without those details.
But indeed for testing, it can certainly be useful.
It is one of the cheats in the Cheatmode, so any player could use it once they enable it.Nobody else will use the fake levelup .
During normal play you wont encounter a fake level up (right?).
I know, but on a normal playtrough it shouldn't be used unless you are going to cheat .It is one of the cheats in the Cheatmode, so any player could use it once they enable it.
This would be my suggestion:I know, but on a normal playtrough it shouldn't be used unless you are going to cheat .
Feel free to remove the interface thing again. I did that before I later remember I could just add it to the onscreen message.
int GetTotalRank(ref chr)
{
int charRank = sti(chr.rank);
if(CheckAttribute(chr, "FakeLevels")) charRank += sti(chr.FakeLevels);
return charRank;
}
if(DEBUG_EXPERIENCE>0) GameInterface.strings.Rank = xi_refCharacter.rank+"-"+GetTotalRank(xi_refCharacter);
else GameInterface.strings.Rank = GetTotalRank(xi_refCharacter);
LevelUp_Cheat(rcPassenger, 0);
if(DEBUG_EXPERIENCE>0)
{
Log_SetStringToLog(TranslateString("","Fake Level Up") + " to: " + GetTotalRank(rcPassenger) + " for " + Cheat_ScrollCharacterName(mc.scrollchars) + "!");
}
else
{
Log_SetStringToLog(TranslateString("","Fake Level Up") + " for " + Cheat_ScrollCharacterName(mc.scrollchars) + "!");
}
break;
string LevelText = "";
//Display the levelup
if(IsInParty(GetMainCharacterIndex(), sti(chref.index)))
{
if(CheckAttribute(chref,"FakeLevelUp"))
{
LevelText = TranslateString("","Fake Level Up") + " for " + GetMySimpleName(chref) + "!" + " " + TranslateString("","(Now level") + " " + chref.rank + ")";
}
else
{
LevelText = GetMySimpleName(chref) + " " + TranslateString("","has gained a new level!") + " " + TranslateString("","(Now level") + " " + GetTotalRank(chref) + ")");
PlayStereoSound("interface\new_level.wav");
AddMsgToCharacter(chref,MSGICON_LEVELUP);
}
LogIt(LevelText);
}
else
{
LevelText = GetMySimpleName(chref) + " " + TranslateString("","has gained a new level!") + " " + TranslateString("","(Now level") + " " + GetTotalRank(chref) + ")");
//This character has noone to choose his perks so we must do it for him.
if(firstlevelup) { PrepareSelectPerksForCharacter(chref); firstlevelup = false;}
SelectPerksForCharacter(chref);
}
// LDH 01May09
if(DEBUG_EXPERIENCE>0) Trace(LevelText);
Free Play storyline with Brave Black Flag default character, is it? Or not?I used the settings I always use
That is correct. I started a new game after the upload. All this was working in the 9/7 version.Free Play storyline with Brave Black Flag default character, is it? Or not?
So we're good again after all? Odd. Hopefully it won't break again, but if it does, be sure to report it!REinstalled update everything is now working.
WISHED I KNEW! This seems to be a very definite problem: http://www.piratesahoy.net/threads/characters-gain-hp-too-fast-during-fights.25843/Oh I sure will Now what is up with all these enemies in melee who keep regenerating hit points in melee?