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I dont have the game installed for now, so I cant read the files.Where would one find that option?
I really don't like that COAS grass in POTC.
Just put back the version from Beta 3.5 or earlier.I want to delete that resource\textures\grass\grass.tga.tx files.Can I do
that and keep the running anyway?
I.... don't even know what "turning down the foliage" means let alone if it can be done.I don't like that coas grass at all, if you want
it to stay, please turn the Foliage down.
Do you have any clue where to find the control over such texture is loaded?
I'd expect it to be one of those engine things that we cannot touch.
Also: Is it worth the effort when we can just go back to stock PotC grass?
bool LocLoadGrass(aref loc, string sat)
{
string grs = loc.(sat);
string tex = "";
sat = sat + ".texture";
if(CheckAttribute(loc, sat) != 0)
{
tex = loc.(sat);
}
return SendMessage(loc, "lss", MSG_LOCATION_SET_GRS_PATCH, grs, tex);
}
aref st, at, lit, lit1;
string sat;
makearef(st, loc.models.always);
int num = GetAttributesNum(st);
for(i = 0; i < num; i++)
{
at = GetAttributeN(st, i);
sat = GetAttributeName(at);
if(sat != "grassPatch")
{
sat = "models.always." + sat;
res = LocLoadModel(loc, sat, "");
if(res == 0)
{
traceif("LocationLoader: not loaded model location." + sat + ", id = " + loc.id);
traceif("Unload location.");
UnloadLocation(loc);
return false;
}
}else{
LocLoadGrass(loc, "models.always." + sat);
}
}
Locations[n].models.always.grassPatch = "JUNGLE06_g";
Locations[n].models.always.grassPatch.texture = "texturename";
The COAS grass delivers a performance hit? I did not think it would do that to anyone and it might look better. In that case it is not needed although I will keep it for meself.
This is what I was afraid of, and try to tell you. But apparently not clear enough.The COAS grass delivers a performance hit?