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That's a LOT of scary perk-related error.log entries there!Dont know what is going on, suddenly drop in performance and this logs.
Just to let you know.
Did you do an F11 when applying the zip on an already existing savegame?Dont know what is going on, suddenly drop in performance and this logs.
Just to let you know.
@Levis: It just occurred to me that error could be BECAUSE of the new "entity" check that you added.Dont know what is going on, suddenly drop in performance and this logs.
Just to let you know.
That could very well be the case. Thats why its removed again now and Done differently@Levis: It just occurred to me that error could be BECAUSE of the new "entity" check that you added.
Because I imagine characters may not be an 'entity' when they're at sea, because their SHIPS are, but THEY aren't.
Could that be the reason?
RUNTIME ERROR - file: Leveling.c; line: 726
missed attribute: freeskill
RUNTIME ERROR - file: Leveling.c; line: 726
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 726
missed attribute: freeskill
string skill;
int n;
for(n = 0; n < 10; n++)
{
skill = GetSkillName(n);
int skillval = GetEffectiveSkill(chref,skill);
int modval = CalcCharacterSkill(chref,skill);
int color = COLOR_NORMAL;
skill = "skill"+skill;
GameInterface.strings.(skill) = modval;
if(skillVal >= modval) color = COLOR_GREEN;
if(skillVal < modval) color = COLOR_MONEY;
if(skillVal==0) color = COLOR_GRAY;
ChangeStringColor(skill,color);
}
for(int n = 0; n < numskills; n++)
{
skill = GetAttributeName(GetAttributeN(skills, n));
if(skill == "freeskill") continue;
I will later^ I have made these changes now everywhere I could find. No error.log entries for those anymore.
Here's to hoping it works. @Levis should probably check the code files I just uploaded....![]()
The one I reported seems to be, yes. Don't know about @ANSEL's.For now fixed it is?
RUNTIME ERROR - file: Leveling.c; line: 1165
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1165
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1165
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1165
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1165
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1165
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1165
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1165
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
RUNTIME ERROR - file: Leveling.c; line: 1211
missed attribute: officertype
RUNTIME ERROR - file: Leveling.c; line: 1211
no rAP data
if(!CheckAttribute(PChar, "officers"))
{
ch = CreateOfficer_Cheat(OFFIC_TYPE_QMASTER, "33_Piratess10", 0, PIRATE, false);
ch.name = "Claire";
ch.lastname = "Larrousse";
ch = CreateOfficer_Cheat(OFFIC_TYPE_CANNONEER, "50_Petra2", 0, PIRATE, false);
ch.name = "Petra";
ch.lastname = "Borinqueña";
ch = CreateOfficer_Cheat(OFFIC_TYPE_CAPNAVY, "Barbossa", 3, PIRATE, false);
ch.name = "Hector";
ch.lastname = "Barbossa";
ch = CreateOfficer_Cheat(OFFIC_TYPE_CAPNAVY, "Conorrington", 3, ENGLAND, false);
ch.name = "James";
ch.lastname = "Norrington";
PChar.officers = true;
}
pchar.colony_capture = true;
LaunchCaptureColony(pchar, "Conceicao");
I did the following:In which storyline are you playing?
Yes I did. but I executed the console command in port like you said, but in the other topic you said to use it in the townhallDid you use the steps from my above post? Because that does work.