Clear answer. Shall be done.Just after Elting starting working for the Vice-Admiral, his relation with Spain should be at least 0. That would be logical.
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Clear answer. Shall be done.Just after Elting starting working for the Vice-Admiral, his relation with Spain should be at least 0. That would be logical.
Trivially easy. Just get rid of that 'SetRMRelation(PChar, SPAIN, REL_AFTERATTACK);' line as I suggested. Receiving the LoM puts Elting's relation with Spain to 0, and it stays that way if that line isn't there any more.I like the idea.
Just after Elting starting working for the Vice-Admiral, his relation with Spain should be at least 0. That would be logical.
Locations[FindLocation("Charlestown_port")].reload.l12.close_for_night = 0;
SetNationRelationBoth(SPAIN, FRANCE, RELATION_NEUTRAL);
Meanwhile, the test play continues, and I'm now on the hunt for Roche Brasiliano. And that's when I ran into the next snag. After throwing an ether bottle at Lady Gaga and relieving her of her keys, I went round to the house, which stayed locked. A bit of investigating revealed why, and now the question becomes, how did I ever manage to complete this? Because in "PROGRAM\Locations\init\QuebradasCostillas.c", the house is marked as being closed for the night. And it's always been that way, at least since Beta 3 which is what I was running when I played the storyline (once in Beta 3.2, again in a later version, possibly Beta 3.4 or Beta 3.5). Perhaps last time I did it during daylight. This time it was night. Anyway, the solution was to add this line:into case "seguirladybis" right after the line to unlock the door.Code:Locations[FindLocation("Charlestown_port")].reload.l12.close_for_night = 0;
Exactly. To get to Isla Mona, you need to get a job from the Antigua admiral which gives you a valid reason for being there, as it's a military outpost which can't be visited by non-military ships.What exactly was the in-story reason for you working for England again? Was that an undercover "fake" job?
To some extent you already have that with governor ship-hunting missions, which are effectively one-target LoM's - you're authorised by that governor to sink that ship, so it's not piracy (although the ship's owning nation won't like it). Anyway, by the time you've finished with Isla Mona you'll have both English and Spanish LoM's, so good luck trying to hold onto both of them. (You can concentrate entirely on pirates, which isn't as lucrative. Or you can continue victimising the French, which will earn you points with England and won't cost you points with Spain any more due to the alliance being broken. Or you can attack Dutch ships, which Elting shouldn't really want to do, but Spain will like it and England won't mind.)I have thought before of adding some sort of "LoM" functionality, but without the "gaining ranks" option.
That could be used for story purposes here. But I have no clue if there is any point to that.
That is handled extremely simply by excluding those specific ships from the Relation Updates.To some extent you already have that with governor ship-hunting missions, which are effectively one-target LoM's - you're authorised by that governor to sink that ship, so it's not piracy (although the ship's owning nation won't like it).
Could you remind me why you need a LoM from England again and why just being not hostile isn't enough?And that's why I suggested that the Antigua port admiral might want you to be non-hostile, or possibly arrange your own LoM, before hiring you as a privateer - he's not going to give jobs like that to England's enemy!
For one thing, attacking a ship, even a hostile one, without a valid LoM is an act of piracy. Besides, up until this point France isn't hostile.Could you remind me why you need a LoM from England again and why just being not hostile isn't enough?
Do you need to attack ships "in the name of England"? I can't remember now....
It's also an optionAs an alternative, perhaps put it at the end of the "Kidnapping" section, along with a bit of dialog from the vice admiral to the effect that the envoy has brought news that the new King was most displeased to learn of France's treachery (and amused to read about how Elting dealt with it), and has broken off the alliance.
When exactly? When we are with the Antigua admiral or before going to Antigua?Indeed I do think the best way would be to force the player to make peace with England.
@Grey Roger suggested that the Antigua Admiral won't let you work for him UNLESS you have an English LoM first.When exactly? When we are with the Antigua admiral or before going to Antigua?
Done now in my game and will be in the next update.Trivially easy. Just get rid of that 'SetRMRelation(PChar, SPAIN, REL_AFTERATTACK);' line as I suggested. Receiving the LoM puts Elting's relation with Spain to 0, and it stays that way if that line isn't there any more.
Yes. As well as Pelagius Lizarraga's hint, the admiral himself will tell you to get a LoM if you don't already have one (assuming I've done this correctly). That should also happen generally, not just in "Assassin".So that means the player is forced to make peace already, right?
And the only extra requirement to be added is to have that LoM?
I think you may have misunderstood the original meaning of that dialog.You can also only get a routine escort job if you have an English LoM - as he says, why would he hire a privateer when he has the whole Leeward Islands squadron to do what he needs done? And if he's reluctant to hire even a licenced privateer, he's certainly not going to bother with anyone else - at best you're a privateer in someone else's service, at worst you're a pirate, or you're a peaceful sailor who won't be any use as an escort. This has yet to be tested!