When an opponent has their weapon break, and then gets triggered to be hostile again, the rep loss for striking them persists even as they attack the player.
Two example conditions:
1) Go into a mansion bedroom. Talk to the girl, make her afraid, she will call her guards. Kill 2 of the guards, leave 1 alive with a broken weapon. That guard will start running, but have nowhere to run to, so mostly cower in a corner. Then talk to the girl again. She will call guards a second time. 3 new guards spawn, and the disarmed guard ceases running and begins attacking again.
2) Go into the maltese crypt, dig at a treasure site. Dig up a skeleton, break his knife. He starts running. Now dig again until you dig up any hostile event (indian mummy, exorcists, grandmaster, another skeleton, anything works). The first skeleton will turn around and once again attack the player.
Basically, there are certain events that tell certain groups of people to be hostile to the player, and if you retrigger the event a second time while a disarmed person from the first triggering is still around, he once again gets set hostile to the player, but you still lose rep upon attacking him.
Two example conditions:
1) Go into a mansion bedroom. Talk to the girl, make her afraid, she will call her guards. Kill 2 of the guards, leave 1 alive with a broken weapon. That guard will start running, but have nowhere to run to, so mostly cower in a corner. Then talk to the girl again. She will call guards a second time. 3 new guards spawn, and the disarmed guard ceases running and begins attacking again.
2) Go into the maltese crypt, dig at a treasure site. Dig up a skeleton, break his knife. He starts running. Now dig again until you dig up any hostile event (indian mummy, exorcists, grandmaster, another skeleton, anything works). The first skeleton will turn around and once again attack the player.
Basically, there are certain events that tell certain groups of people to be hostile to the player, and if you retrigger the event a second time while a disarmed person from the first triggering is still around, he once again gets set hostile to the player, but you still lose rep upon attacking him.