I do like the idea of "tradeoff items" though....(The one exception being that inca wargod statue that gives +1 melee -1 luck. Maybe we should just remove the luck penalty then, and make it a straight bonus like the other statues)
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I do like the idea of "tradeoff items" though....(The one exception being that inca wargod statue that gives +1 melee -1 luck. Maybe we should just remove the luck penalty then, and make it a straight bonus like the other statues)
that was the idea yesThey would definitely be less effective, that's for sure.
I think the idea is that in the earlier game, when you're still levelling up relatively quickly, you won't be able to boost your skills very easily.
But by the time it all slows down, you have an option to pay some money to get an extra level, which by that time might actually be quite valuable.
Or am I misunderstanding something there...?![]()
Why would they be more useful in the early game? That is the stage of the game where you gain skill points quite quickly anyway.Early in the game when the bonuses would be useful, you have trouble getting them.
It should take much more time and effort to get from 9 to 10 than from 1 to 2.Later on, when you probably have full skills either in person or via officers who are supposed to earn them twice as quickly as you, and you already own all the useful stuff, that's when you can afford to splash out on items just to get an extra +1 that you probably don't need by now.
Exactly. I'm playing at "Seadog" level, as I always do. While I can agree that getting a few items early on boosts you too quickly, requiring 3 of them just to get 1 point is too much. Requiring 2 is tolerable, especially since "Seadog" is one of the higher difficulty levels.At which difficulty are you playing now @Grey Roger ? You're saying needing 2 for all items would be good but 3 or more is to much?
It's also the stage of the game when you need higher skills to survive. Being at Melee 2 instead of Melee 1 can be quite significant, especially when you have little or no armour and only a basic cutlass. Being at Melee 10 instead of Melee 9 is of less significance, especially when you have gold armour and Nicholas Sharp's sabre.Why would they be more useful in the early game? That is the stage of the game where you gain skill points quite quickly anyway.
Fair point.It's also the stage of the game when you need higher skills to survive. Being at Melee 2 instead of Melee 1 can be quite significant, especially when you have little or no armour and only a basic cutlass. Being at Melee 10 instead of Melee 9 is of less significance, especially when you have gold armour and Nicholas Sharp's sabre.
Unfortunately there is one major problem with toggles:Of course, the problem with unifying into single settings is that it becomes less configurable on the basis of user settings, as some might prefer different speeds of advancement in different areas...