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Much better; the list shows up again. Though not on officers, at least not always, which is weird.You could see if this makes a difference.
Place it in:
..\PROGRAM\INTERFACE
Ok, hope this is correct:from the console and post the results here?
I will look at it tomorrow then.
I had to change quite some things to how perks work so it looks like I've overlooked something, but I need that info to know for sure. I only tested it on a existing savegame ...
@Cassadar think this should fix it. sorry for the problems. I can't yet see why I didn't have these problems.Huh, I'm afraid I broke it. As soon as Artois Voysey was a surgeon this happened:
View attachment 28476
Or he's protesting, because he likes to be a navigator and wants to get his revenge on me now by messing up everything. You never know.
I better copy and upgrade my backup of the July version and see what happens; must have forgotten something.
its already in the game now. At the moment they are called Special Perk and are auto enabled. So the player sees it and can see in the description what it does. We can change the name very easilyPerhaps call these "Officer Ability" or something similar. The gunner's ability to provide free ammo and the surgeon's ability to heal casualties from battle should not be perks to be bought, they should be innate abilities for those officer types.
The gunner one doesn't really need to be changed, you get the on-screen message that the gunner has provided everyone with ammo. It's the surgeon's one which needs to be explained to the player. But doing the same for the gunner won't do any harm.
No worries, it happens. With your latest fix the list looks this way:think this should fix it. sorry for the problems. I can't yet see why I didn't have these problems.
RUNTIME ERROR - file: Characters\perks\perks.c; line: 860
missed attribute: freepoints
RUNTIME ERROR - file: Characters\perks\perks.c; line: 860
no rAP data
Okay, tried everything with a fresh installed version of the September 23rd WIP and your latest stuff + fixes. The problem with unlearnable perks still occurs, but the list itself looks fine.Please try this zip @Cassadar (extract to potc folder)
one should say 30. I will change it and reupload in a minute. Good to hear everything else works as plannedConfirmed, everything is awesome now. Thanks @Levis.
One little detail though:
View attachment 28494 View attachment 28495
Both First Aid perks have the same description; is this intended? Could confuse some players.
The Navigator contributes Sailing skill and is therefore sort-of a "Sailing Master", rather than an actual Navigator.for others like @Tingyun , @Grey Roger , @Pillat and @pedrwyth some questions:
- which officer should fix riggin
- do you have sugestions for names for the perks