Hello. I installed the newest version of the mod. zero problems so far, no ctd except Butcher won't talk to me when i go to the village (Roche brasiliano's) what can i do? i anchored in the bay because the fort would attacked me. thanks
In the compile.log i see this:
Actor error: character <Nicholas Butcher> now is not actor, his have type <>

Edit 2: Now original error again happened. He does not talk with me :s
Edit: so i reloaded a save in sea and now it worked that dialog but now when i exit the house with the hostage nothing happens!, reloading again....:
Template <goto> -> timeout for chr.id = Nicholas Butcher
Template <goto> -> teleport chr.id = Nicholas Butcher to <officers : reload2_2>
Done loading
storyline\Assassin\quests\both_reaction.c not loaded, loading now!
storyline\Assassin\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Village_House_01 (index=555)
ItemLogic: On load location Village_House_01
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_house
SETTING MUSIC: music_house
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 555
reload_island_index = -1
reload_location_index = 552
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
ItemLogic: On load location Curacao_village
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
Actor error: character <Nicholas Butcher> now is do template <goto>, his not is free for new task
ActorDialog got error in type_actor_error
Quest name cesariogo FOUND in QuestComplete
SETTING MUSIC: music_hol_town
SETTING MUSIC: music_hol_town
Template <goto> -> timeout for chr.id = Nicholas Butcher
Template <goto> -> teleport chr.id = Nicholas Butcher to <officers : reload2_2>
In the compile.log i see this:
Actor error: character <Nicholas Butcher> now is not actor, his have type <>

Edit 2: Now original error again happened. He does not talk with me :s
Edit: so i reloaded a save in sea and now it worked that dialog but now when i exit the house with the hostage nothing happens!, reloading again....:
Template <goto> -> timeout for chr.id = Nicholas Butcher
Template <goto> -> teleport chr.id = Nicholas Butcher to <officers : reload2_2>
Done loading
storyline\Assassin\quests\both_reaction.c not loaded, loading now!
storyline\Assassin\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
!!! Reload to Village_House_01 (index=555)
ItemLogic: On load location Village_House_01
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_house
SETTING MUSIC: music_house
Reload: Process started for locator_name = reload1 and lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 555
reload_island_index = -1
reload_location_index = 552
Start reload
PauseAllSounds
ReloadStartFade
ItemLogic: On unload location
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 23, theHour = 23
ItemLogic: On load location Curacao_village
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pursem
Actor error: character <Nicholas Butcher> now is do template <goto>, his not is free for new task
ActorDialog got error in type_actor_error
Quest name cesariogo FOUND in QuestComplete
SETTING MUSIC: music_hol_town
SETTING MUSIC: music_hol_town
Template <goto> -> timeout for chr.id = Nicholas Butcher
Template <goto> -> teleport chr.id = Nicholas Butcher to <officers : reload2_2>
Attachments
Last edited: