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He's one of those pirate "governors" who isn't really much of a governor, but a Relation Agent.I have captured Turk for Sweden, but the governor
is English and all hi has to say is this
model.description = "The uniform of a man in the service of arms for Portugal.";
model.id = "Soldier_Por_17";
model.FaceId = 120;
model.minrank = 1;
model.nation = PORTUGAL;
model.price = 850;
model.assigned = true;
model.playertype = PLAYER_TYPE_MILITARY;
model.period = "" + PERIOD_COLONIAL_POWERS;
AssignModelTypeNation(isstart, model, "Soldiers", 1.0, sti(model.nation));
AddCharacterModel(model);
model.description = "";
model.id = "Soldier_Swe10_18";
model.FaceId = 217;
model.nation = BROKEN;
model.assigned = true;
AddCharacterModel(model);
It sounds as an good idea to meMaybe we should use just the blue ones (the infantry), to be more like other nations.
And among them those with a tricorn. I can fix that if it's ok with everyone.
Yes I understand, good luck to you.Could you tell me which files are relevant to look into?It's definitely weird, but I don't know if I'll be able to investigate any time soon.
I'm still as busy as I have been the past few months..
These are the random soldiers on forts accessible from shore, right?Yes I understand, good luck to you.Could you tell me which files are relevant to look into?![]()
It is still set by editing "InternalSettings.h" in my game,yes!@ANSEL: did you install the files to put the setting for Sweden into the "options" interface, or is it still set by editing "InternalSettings.h" in your game?