Well put. Not to be/sound discriminatory, but as a multicultural Australian I see this as current, devolved American culture. Europe generally has a very different sentiment about this. This kind of shallow and wasteful thinking and practice comes from Hollywood -- which is mostly following the current American cultural climate and the preferences of its demographic, and dictating it to the world.
America has much to learn from European history and culture (even if that's the last thing they would want to admit). And it shouldn't stop there. It should absorb broad-minded teachings from the East, too. Especially since they currently bear a responsibility for world culture.
To quote the Spider-Man comics, of all things: "With great power there must also come -- great responsibility!"
To have one without the other means to cause a great disturbance and suffering.
Couldn't agree more.
Indeed, this seems to be modern film culture in general these days, except for animation. I agree, it's a rather sad affair. If it was a mix of positive and negative vibe, it would stand, but it seems to be dominated by pessimism and negativity -- which doesn't help people stay healthy. Generally speaking, stories are meant to inspire, not bring you down -- this was their purpose from the dawn of humankind.
Yep. Exactly that.
Not to mention that CT's characters look like they have been run over by something heavy that flattened their heads.

(It's actually a rigging/weighting issue, as far as I can tell, when they turn their heads.) Personally I've never minded the anime-inspired look much, but now I can definitely see what you both mean, and, yes, their design, and even their texturing, is definitely different than the character designs for POTC/NH.
I don't mind their look either, but I have to admit... given the choice, I like the PotC style better.
But that's just personal preference.
For this to work, there should be tons of sidequests and or things to do or it gets boring, really.
That's what CoAS did, I think. It took the free play from CT and instead of adding a main story, it added a ton of (sometimes quite massive) side-quests instead.
Good, solid approach if you ask me.
If I could find a pirate themed game much like POTC and TEHO that uses at least three (e.g. copper/silver/gold or shilling/crown/sterling/pound or quarter/peso/escudo/doubloon), that would be a truly awesome find.
The way PotC: New Horizons came to be is because people with similar dreams like you decided not to wait for someone else to make it happen, but make their own dreams come true instead.
Same applies to CoAS as well, which started as an unofficial mod to CT and became a fully-fledged game. TEHO too, actually; but by a different group.
Man, what I would do to have all the same adventure/story/game mechanics AND WITH a complex currency system including 'shady' tradings with 'shady' people based on real/factual-ish values like what they would have back in the day..that would be heaven on my fantasy world
Maybe you can convince
@Armada to consider it for the commercial game he's developing. No guarantees, but no harm ever came from asking.
Hmm, no...

I disagree. You don't need sidequests (pre-written stories) if the gameplay is entertaining, and keeps throwing variations/surprises at you. I know with POTC and RPG games in general, pre-written mini-stories are the popular thing, but that's not the only way to role-play.
CT is a large sandbox with a randomised, entertaining sailing/pirate and exploration gameplay. What you make of it depends largely on how you approach it, and whether you are ready to
make your own story.
I'm aware that this will never make CT the popular, go-to title, but it never was that. CT is its own thing -- freedom if you want a break from the pre-written formula -- a breath of fresh air. Or at least that's the way I see it.
For example, instead of taking on a sidequest, I set a goal for myself in CT -- such as delivering a cargo I've been tasked with to one of the islands. On the way, unexpectedly, in the middle of the night, I encounter a large Spanish gold convoy -- a spectacular sight. Which sets me thinking, 'Will I ever amass my own merchant fleet'? Upon delivering the cargo, I am offered a shady assignment to smuggle some illegal goods by a new client. Do I take towards pirating, and turn my future fleet into something well armed (maybe one day attacking a Spanish convoy), or do I stay on the clean path, and aim to improve my trade relations, playing it peaceful and growing it big?
Just a beginning scenario off the top of my head to show you how a sidequest is not necessary to play and create your own story if the game helps your imagination out by throwing new and unexpected events your way -- which CT does quite often, and more as you progress further in the game. Actions you take can have future consequences.
Agreed. Instead of having the game dictate your story to you, you can also 'write' your own story as you play it yourself.
Bit like real life, where there are also no true pre-determined paths but you have to make your own choices and deal with the consequences of those choices.
It's a different kind of storytelling gameplay than POTC and the standard RPG formula.
Original PotC, that is. And also Build 13 to Build 14 Beta 3 or so.
But Beta 4 adds a lot of functionality that works in the direction you describe and I would love to see that further expanded on.
And the mod-added "Iron Man Game Mode" also shakes things up a lot. That disables pretty much everything that real captains at the time wouldn't have had available.
I added that functionality and tested it once for about an hour or so. That was the coolest hour I ever spent in the game!
Somewhere hiding on this forum, there is still my exciting report that I posted right after that.
Because "Sail To" and "WorldMap" and "artificial information through the spyglass" all don't exist, you're forced into the mindset of a genuine period sea captain.
I remember setting sail, it becoming foggy and suddenly being shot at from 'nowhere' and having to either fight or flee. It was just like the opening to the Master & Commander film really.
And that was just the first hour I ever tried that! Imagine playing for days on end, with you just ending up in random situations such as that and having to deal with it as you would've had to in reality.
So!! Cool!!!
